Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Travelling At NightNewsGracing the Wake
Community

Gracing the Wake

Travelling At Night · published 28 Nov 2025, 13:41 UTC

All newsPlayers around this dateRead on Steam

"Come closer, come closer, look into the scrine..."

Next week we expect to release (a closed pre-alpha of) the very ever first playable build of Travelling At Night!!1!

This extremely early vertical slice takes Spencer to the Sanitarium Aujourd'hui, both day *and* night versions. It includes samples of most major systems; prologue narrative; demo tracks from our as-yet unannounced composer; and the first five fully animated outfits of the gentleman once described as 'the best-dressed man in the Suppression Bureau'.

You'll also be able to talk to a number of NPCs, including the game's first possible companion, Vincent Chraibi.

The names of the first 20 people to play the game Have Been Chosen (!), but we'll send the emails next week. Please note that these names were chosen entirely at random from the list of people who signed up to test, so if you're not one of the lucky few this says nothing about how much we like you For anyone not in the alpha (99.99999999% of people on the planet), we'll almost certainly be adding additional testers in the new year. You're still in the running for future rounds of testing.

And if this is the first you've heard about pre-release testing and you're going OOH OOH ME, there's still time to sign up for those future rounds.

For now, please entertain yourselves with two new outfits for Spencer: one recalling his brief time as a priest of the Church of the Unconquered Sun, and the other from his time as 'Father Brass', his semi-successful stage magician persona.

Spencer looks handsome in *everything*.

 Just for fun, here’s what my screen looks like when drawing Spencer’s clothes. Glad I have an ultrawide monitor! And an excuse to look at David Niven a lot.

In non-Travelling news, next week also marks the beginning of the BOOK OF HOURS in-game advent calendar. From Monday 1st December, presents will appear periodically on Reverend Timothy's Christmas tree next to the Rectory in Brancrug Village. When in-game winter rolls around, you'll see Christmas decorations appear throughout Hush House and beyond and you'll be able to open your presents at the Rectory. (Please note that you can't get advent calendar gifts during in-game spring, summer or autumn, and won't see the Christmas tree or decorations during those seasons eiether). All items remain on the tree for you to collect at your leisure any time from the first of December to midnight on New Year's Eve. The advent calendar ‘ends’ on Christmas Day, but you have an extra week to collect any missed items after then.

Look out for a new Skeleton Songs episode going live this same coming Monday. We'll see you on the other side of this build...

More from Travelling At Night

Other announcements

All news
In-game event15 Sep 20262026.9.m.81 - "YON LION'S ET ALBERT"We've mostly been working on new content, so this is a small patch. But we wanted to get the text size change out - both because people have been asking for it, and because I suspect it will cause some UI side-effects that we'd like to hear about. 2026.9.m.81 - "YON LION'S ET ALBERT" - added promised TEXT SIZE option! It might well cause some oddities at larger text size! Please send us screens…In-game event2 Sep 2026## 2026.9.m.17 - "CANTILEVERED INTO LIGHT"Until this update, the game had two kinds of skill-modifying items · permanent items you'd equip that would give you bonuses · one-use items you'd equip that would give you bonuses until the first time you succeeded with a skill check that relied on them as the best bonus-giver, at which point they'd get used up, also you could use them whether equipped or not to unlock occult-operation choices…In-game event27 Aug 20262026.8.l.31 - "THE HEART HAD BEEN AN APPLE ONCE"2026.8.l.31 - "THE HEART HAD BEEN AN APPLE ONCE" - there are now three dialogue speeds: CALM, QUICK and CRISP. Try 'em out and see which one works for you. - related: fix for the stuttering effect in dialogue - typewriting in CALM and QUICK is much smoother (CRISP has no typewriting at all) - you can now use a mixture of Experiences rather than all of one type to increase (but not evolve) a Ski…