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Travelling at Night
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Friday Conversation Screenshot: "Locks. Seals. Safeguards of that sort."
Community
Friday Conversation Screenshot: "Locks. Seals. Safeguards of that sort."
Travelling at Night
· published
15 Aug 2025, 16:48 UTC
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In-game event
15 Sep 2026
2026.9.m.81 - "YON LION'S ET ALBERT"
We've mostly been working on new content, so this is a small patch. But we wanted to get the text size change out - both because people have been asking for it, and because I suspect it will cause some UI side-effects that we'd like to hear about. 2026.9.m.81 - "YON LION'S ET ALBERT" - added promised TEXT SIZE option! It might well cause some oddities at larger text size! Please send us screens…
In-game event
2 Sep 2026
## 2026.9.m.17 - "CANTILEVERED INTO LIGHT"
Until this update, the game had two kinds of skill-modifying items · permanent items you'd equip that would give you bonuses · one-use items you'd equip that would give you bonuses until the first time you succeeded with a skill check that relied on them as the best bonus-giver, at which point they'd get used up, also you could use them whether equipped or not to unlock occult-operation choices…
In-game event
27 Aug 2026
2026.8.l.31 - "THE HEART HAD BEEN AN APPLE ONCE"
2026.8.l.31 - "THE HEART HAD BEEN AN APPLE ONCE" - there are now three dialogue speeds: CALM, QUICK and CRISP. Try 'em out and see which one works for you. - related: fix for the stuttering effect in dialogue - typewriting in CALM and QUICK is much smoother (CRISP has no typewriting at all) - you can now use a mixture of Experiences rather than all of one type to increase (but not evolve) a Ski…