Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Travelling at NightNewsAll aboard!
Community

All aboard!

Travelling at Night · published 16 Jul 2026, 17:05 UTC

All newsPlayers around this dateRead on Steam

"The wild mood passes, the moths depart - but they'll always remember something enchanted about the evening. When they look back, they'll think of this moment as the hinge, the last bright beat before a silence."

We are not intending a silence. I just included this quote because I thought it was particularly beautiful and particularly sad - a fleeting impression of the candlelit gloom in a rain-streaked café.

On the contrary, I am about to make noise. Because it's announcement time! Travelling At Night is launching a public Steam demo on Monday 10th August! You'll be able to get your sticky / strangely hairy / luxoriously manicured hands on it from 6PM BST / 10AM PDT then. Enable Zelia's worst self! Corner the black market with the local bookseller! Pootle down to the beach with Father Jaume! You see? Aren't you glad AK is writing this and not me? Wishlist the game and/or follow us on Steam to make sure you get the announcement notification when the demo's officially live.

In-engine screenshot with L I N E S to prove we are real game developers

GOG-lovers, please be patient with us. We're launching first on Steam, and once we're sure that's all nice and stable we'll launch the same demo on GOG.

I'll try my best not to have some insane release-moment issue (everyone remember those thirty minutes when BOOK OF HOURS was supposed to be live and nobody could buy it? Ha ha ha ha ha ha.) Whatever happens, we're very excited to finally be able to share a slice of the game with the world. It's a deep slice: Antibes has about as many words in it as the whole of Cultist Simulator at launch. And it gives you a good sense of what you can expect from the rest of this tremendous cake of a CRPG we've decided to make. If you like the demo, you'll almost certainly enjoy the full game.

So far, people do seem to like it. One beta tester made 1,544 distinct choices in a single play session. Someone else discovered that if you drag handkerchiefs about in your inventory they miaow. Many, many people were imprisoned five minutes after they started playing because they tried to talk to people. There is now American omelette in the kitchen.

We've been balancing the Antibes-focused beta with work on the rest of the game - so lots of UI improvements across the board, alongside the final pieces of vast environment art from Adrien - while AK readies himself to write the rest of the actual game. One of the obvious improvements is Vincent is now actually alive - he has both his Sanitarium orderly's oufit and his casual real-world outfit, and will now follow Spencer (should you choose to recruit him) to the ends of the earth. We don't yet have Chaima or Corso ready to go, but as soon as we get this public demo out...

I leave you with news that we're marking Travelling's demo announcement with an all-time-low discount on BOOK OF HOURS and its DLC, currently 60% off in a Steam Daily Deal. So if you haven't tried Cultist's kinder cousin, now's a great time to visit the *original* Brancrug, before you return to its isometric post-war version in Travelling At Night. Now, we shuffle back to bug-land - please spend the next few weeks getting hype!

More from Travelling at Night

Other announcements

All news
In-game event15 Sep 20262026.9.m.81 - "YON LION'S ET ALBERT"We've mostly been working on new content, so this is a small patch. But we wanted to get the text size change out - both because people have been asking for it, and because I suspect it will cause some UI side-effects that we'd like to hear about. 2026.9.m.81 - "YON LION'S ET ALBERT" - added promised TEXT SIZE option! It might well cause some oddities at larger text size! Please send us screens…In-game event2 Sep 2026## 2026.9.m.17 - "CANTILEVERED INTO LIGHT"Until this update, the game had two kinds of skill-modifying items · permanent items you'd equip that would give you bonuses · one-use items you'd equip that would give you bonuses until the first time you succeeded with a skill check that relied on them as the best bonus-giver, at which point they'd get used up, also you could use them whether equipped or not to unlock occult-operation choices…In-game event27 Aug 20262026.8.l.31 - "THE HEART HAD BEEN AN APPLE ONCE"2026.8.l.31 - "THE HEART HAD BEEN AN APPLE ONCE" - there are now three dialogue speeds: CALM, QUICK and CRISP. Try 'em out and see which one works for you. - related: fix for the stuttering effect in dialogue - typewriting in CALM and QUICK is much smoother (CRISP has no typewriting at all) - you can now use a mixture of Experiences rather than all of one type to increase (but not evolve) a Ski…