Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Travelling at NightNewsCLOSED BETA UPDATE 2026.7.f.36 - "LAST TRAIN OUT OF MILAN"
In-game event

CLOSED BETA UPDATE 2026.7.f.36 - "LAST TRAIN OUT OF MILAN"

Travelling at Night · published 17 Jul 2026, 17:40 UTC · build 24263604

All newsPlayers around this dateRead on Steam

More here, but tldr the beta stops being 'closed' in a couple of weeks, by which point there will also be fewer* enraging softlockshttps://www.reddit.com/r/weatherfactory/comments/1uy8tvv/announcement_travelling_at_nights_demo_launches/


*it's a crpg, people, it is mathematically impossible for there to be no enraging softlocks

2026.7.f.36 - "LAST TRAIN OUT OF MILAN"

- IMPORTANT - NEXT WEEK'S BUILD ("NIGHT TRAIN TO ANTIBES") WILL INVALIDATE ALL SAVES CREATED EARLIER THAN "LAST TRAIN OUT OF MILAN"

- (honestly, if you've got an old save you should delete it anyway, it'll be full of nonsense)

- you could re-craft something by hitting CRAFT again once you'd COLLECTED. But you can't any more.

- fixed abandoned hold-to-activate button presses firing out of sheer excitement next time

- equipped items now say they're equipped so you don't think you've got a duplicate

- companion assistance tooltip shows negative modifiers as -N, not +-N. I mean there aren't any negative companion modifiers rn, but who knows what Corso will get up to?

- Inventory skill modifier totals correctly show skill + modifier, rather than implying a change to the base skill

- Nice little gradient on skill modifier totals to deal with the fact that all our skill names are mad long

- skill-bar number box autosizes to fit double digits and modifers; also modifiers size the font down a bit. Not interesting? look, try writing this stuff.

- can't start boarding the train, exit out of map, then find you've left the train. YOU GOTS TO STAY ON THE MAP UNTIL YOU GO

- redesigned one-shot text - the little one-off labels that you get when you click things and don't start a full convo

- many many ordering fixes to what Lottie and I call the 'Wall of Miserable Hell With That Fecking Flowers Painting On It, Fecking'

- Spencer no longer climbs trees with helium abandon

- Leon is now visibly DangerLeon, so new players don't innocently run up to him like kittens running up to a grumpy wolf

- Janvier's mirror interaction no longer enables infinite Compassion

- all nostalgia memories now depart, with use, like trains or sunsets

- La plaque de la Rue de Racine a désormais des mots

More from Travelling at Night

Other announcements

All news
In-game event15 Sep 20262026.9.m.81 - "YON LION'S ET ALBERT"We've mostly been working on new content, so this is a small patch. But we wanted to get the text size change out - both because people have been asking for it, and because I suspect it will cause some UI side-effects that we'd like to hear about. 2026.9.m.81 - "YON LION'S ET ALBERT" - added promised TEXT SIZE option! It might well cause some oddities at larger text size! Please send us screens…In-game event2 Sep 2026## 2026.9.m.17 - "CANTILEVERED INTO LIGHT"Until this update, the game had two kinds of skill-modifying items · permanent items you'd equip that would give you bonuses · one-use items you'd equip that would give you bonuses until the first time you succeeded with a skill check that relied on them as the best bonus-giver, at which point they'd get used up, also you could use them whether equipped or not to unlock occult-operation choices…In-game event27 Aug 20262026.8.l.31 - "THE HEART HAD BEEN AN APPLE ONCE"2026.8.l.31 - "THE HEART HAD BEEN AN APPLE ONCE" - there are now three dialogue speeds: CALM, QUICK and CRISP. Try 'em out and see which one works for you. - related: fix for the stuttering effect in dialogue - typewriting in CALM and QUICK is much smoother (CRISP has no typewriting at all) - you can now use a mixture of Experiences rather than all of one type to increase (but not evolve) a Ski…