Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Travelling At NightNewsThe Niceman Cometh
Community

The Niceman Cometh

Travelling At Night · published 24 Oct 2025, 11:54 UTC

All newsPlayers around this dateRead on Steam

"'Honneur et Humanité', remember?"

OK, OK, Spencer doesn't have to be nice - that's the whole 'roleplay' thing I guess - but when I play him he is. Because I am pathologically unable to play horrible characters without feeling really terrible. But soon, some of you will get to play him however you want! The first pre-alpha build of Travelling At Night will be available to a select few testers at the end of November or early December. AK finished writing the core narrative for the first part of the game last week, and you'll have the full run of the Sanitarium Aujourd'hui. Thank you to everyone who signed up to test: we'll pick 20-30 people at random and get in touch nearer the time if you're one of them.

I thought this would be a good time to (re)introduce your (tbc) three possible companions throughout the game. You'll only be able to recruit the first, Vincent, in this pre-alpha, but will be able to swap him out for Lalla Chaima or Corso Reverte later on.

Vincent and Chaima both have two outfits (Vincent sports the Sanitariuam Aujourd'hui uniform, then changes into his own clothes; Chaima wears her own clothes first, but changes into a theatrical Berber outfit when she's performing at the Rosa Mundi). The eagle-eyed amongst you will notice that both of them have had a makeover since you first saw them, as I wanted their respective Algerian and Moroccan roots to show more clearly. But I haven't touched a hair on lovely Corso's head partly because a) Adrien drew him and b) he's perfect. The key thing to know is Vincent and Chaima are exes (Chaima: 'I do not recall this man at all. At all.') and this means there is an extremely balanced and healthy relationship between them now, especially because Chaima's Rosa Mundi performance is her throwing knives and Vincent is definitely very happy to be there when she does.

We also have some additional characters you've not officially met yet - whom I've ingeniously dubbed The Blondies:

Meet Mathis, Vincent's laconic colleague at the Sanitarium with a past he's not thrilled for you to find out about. Then there's Maître Argant, representative of a certain power transmarine, with unclear intentions and exquisite tailoring. The next you saw in Dream form in a Reddit post a while back: here is Nina, Witch of Lagasse, in all her glory. And finally, taking her ease, is half-Canadian Bessy Bloom, jazz singer turned cook (to make ends meet) who never seems able to sit still...

You'll meet Vincent, Mathis and Bessy in the pre-alpha, but will have to wait for the others. In the meantime, though, we can share the second floor of the Sanitarium where you'll rootle about in this build in November/December. There's one place you're not allowed to see yet, but here's what the Suppression Bureau are happy to show:

The upstairs is a place for crafting (note the Verdant and Holy Places - with one other opportunity hidden beneath the Suppression Bureau's censored section), dressing (note your gigantic wardrobe) and sleeping. Your room's the middle on the left, decorated with some slightly troll-y touches by Dr Aubière. No prizes for guessing which is the room used by Rodia - the Greek singer-patriot rendered stationary by the Plague of Leaves - but many points if you figured that the largest, plushest room in the bottom right corner is Strathcoyne's, because of course it is. Please make sure to set your alarm for the middle of the night so you can sneak into people's rooms and see him sleep. Creepy? Yes - I told you you didn't have to be nice! But also rewarding because you get to see Strathcoyne look cute:

I leave you with a rapid-fire burst of smol but significant news:

  • Japanese localisation for BOOK OF HOURS now has a launch date and that launch date is Thursday 13th November;

  • French and Spanish localisations for Cultist Simulator's mobile port (App Store / Google Play) are still expected this year, but we are at the mercy of our mobile publisher Playdigious on this one;

  • AK and I are on holiday (!!!) next week (LAZY DEVS) so please forgive us if we are quieter than usual, briefly.

For now, happy Halloween. May the Watchman light your way at this most pervious time of the year.

More from Travelling At Night

Other announcements

All news
In-game event15 Sep 20262026.9.m.81 - "YON LION'S ET ALBERT"We've mostly been working on new content, so this is a small patch. But we wanted to get the text size change out - both because people have been asking for it, and because I suspect it will cause some UI side-effects that we'd like to hear about. 2026.9.m.81 - "YON LION'S ET ALBERT" - added promised TEXT SIZE option! It might well cause some oddities at larger text size! Please send us screens…In-game event2 Sep 2026## 2026.9.m.17 - "CANTILEVERED INTO LIGHT"Until this update, the game had two kinds of skill-modifying items · permanent items you'd equip that would give you bonuses · one-use items you'd equip that would give you bonuses until the first time you succeeded with a skill check that relied on them as the best bonus-giver, at which point they'd get used up, also you could use them whether equipped or not to unlock occult-operation choices…In-game event27 Aug 20262026.8.l.31 - "THE HEART HAD BEEN AN APPLE ONCE"2026.8.l.31 - "THE HEART HAD BEEN AN APPLE ONCE" - there are now three dialogue speeds: CALM, QUICK and CRISP. Try 'em out and see which one works for you. - related: fix for the stuttering effect in dialogue - typewriting in CALM and QUICK is much smoother (CRISP has no typewriting at all) - you can now use a mixture of Experiences rather than all of one type to increase (but not evolve) a Ski…