Cats vs. Aliens Playtest
Playing now
1Sampling since 20:41 UTC
100%of peak
All-time peak
112 Sep 2026
Playing now
1Sampling since 20:41 UTC
All-time peak
112 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Cats vs. Aliens Update 8-13-2026 Hello and welcome, Invaders! Well, I finally did it! I got a working playtest update pushed to Steam. There’s less to do than there was before the Big Problem™ but you should now be able to launch and play the playtest again. I’m still missing a lot of sound effects, quests, and upgrades, but it’s it a LOT better position than it was at my last update. I even managed to get the build mode worki… | 24621410 | |
| Community | Cats vs. Aliens Progress Update 6/18/2026 Hello and welcome, Invaders! I’m getting closer and closer to demo release! I know, I keep saying that, but it keeps being true. Today I have a vital question for you: yellow or green? I like both of these colors, so help me choose by leaving a comment or reaching out on Discord . Happy Invading! | — | |
| Community | Cats vs. Aliens Progress Update 4/26/2026 Hello and welcome, Invaders! Things in real life have gone haywire. BUT… I’m still here, still working, still doing my best. I am determined to finish this thing properly. And I will stubbornly hold on until I do. Most recently, I have: 1) Finished implementing the loot system 2) Implemented the enemy waves and escalation system 3) Refactored enemies to be easier to add to and maintain (importa… | — | |
| Community | Cats vs Aliens Progress Update 2/2/2026 Hello and welcome, Invaders! Dialogue works now! The upgrade to the new version of Dialogue Manager (by Nathan Hoad) was successfully completed this week. I’ve now reached feature parity to the Godot 3 version of the game for that system. And same with Steam Input, including automatic glyph matching for any of the 200+ controllers that Steam supports. Now you can customize your controls the way… | — | |
| Community | Cats vs Aliens Progress Update 1/5/2026 Hello and welcome, Invaders! New year, new progress report! Happy New Year! Thank you and right back at ya! Things are still coming along over here in my little corner of my basement. I’ve been plugging away at porting the systems all over to Godot 4, and I’m making forward progress. Currently, I have the following done: · Steam Input Handling (did this early this time!) · Waves Combat System ·… | — | |
| Community | Progress Update 12.12.2025 Hello Invaders! I'm still working on the engine upgrade. I've got the following successfully converted: · Player Characters · Safe Zones · Character switching · Diagonal tile sets · Unit Testing Not much else to say. Still working on the bulk of it, but we chip away at the stone until the thing looks like the sculpture we're going for. I'm always happy to answer any questions you have, so leave… | — | |
| Community | Progress Update! Welcome, Invaders! Short update for those of you who areen't over in the Discord server yet: I have to rewrite the game in the Godot 4 engine. OMG!? WTF?! I know, right? Basically, there's a problem between the Steam Input API and Godot where the newest builds are now crashing whenever a controller is connected. Which is... less than ideal for a project like Cats vs Aliens, where like 50% of my… | — | |
| Game update | Playtest - Hotfix #4 Bug Fixes · Fixed YSorting behaviours on playable characters and some harvestable nodes. · Potential fix for random crashes that were occurring. Please try to make it break again. | 20448009 | |
| Major update | Meownday Update #14 Hello and welcome, Invaders! It’s that terrifying time of year again! Yes! I love Halloween! Me, too! But that’s not what I’m talking about. The terrifying thing for me is that it’s showcase season again! I had the privilege of showing in the BitBridge Halloween Showcase last year, and I will be doing so again this year, taking Cats vs Aliens out for a trip to have strangers play it live. This… | 20404394 | |
| Community | Meownday Update #13 Hello and welcome, Invaders! The first day of fall is here! School is back in session, the summer heat is fading, toasted marshmallows are turning chocolate and graham crackers into fireside s’mores... And I’m back into the thick of things! First off, yay! But what did you actually accomplish? So glad you asked! I managed to make some decent progress on some long-standing and boring to show off… | — | |
| Community | Meownday Update #12 Hello and welcome, Invaders! It’s happening again. That summer slowdown is here. Unfortunately, because of time constraints and other responsibilities over the summer months, the game progress is slowing to less than a snail’s pace. I’m still working on it, just very……. very ……… slowly. Without getting into too much detail, things get, let’s say, difficult for me during the summer months. So fo… | — | |
| Community | Meownday Update #11 Cats vs. Aliens Meownday Update #11 Polished some stones this week. They sparkle now. Hello and welcome, Invaders! I’ve been able to get a decent amount of work done over the past couple weeks! • Finished the boss concept for the Jelly Fields • Reworked several sprites • Added a new Random Event for the Jelly Fields • Shored up the Save System to be both more stable and more secure, just in cas… | — | |
| Community | Caturday Update #10 - Let's Get Cozy! Hello and welcome, Invaders! After the last post where I bragged about the settings menu stuff I did (I’m still pretty happy with how it turned out, btw), I decided to test the waters over at r/CozyGames on Reddit. Previously when I’d tried posting there, the posts were removed because the game wasn’t “cozy” enough. So, I asked myself (and the mod that removed the post) “If cozy shaped, why not… | — | |
| Community | Cats vs. Aliens Caturday Update #9 Hello and welcome, Invaders! (Uhhh.... I thought I scheduled this to post this past Caturday, but apparently I did something wrong with that, so here it is now) Let’s talk something no one making a game seems to ever talk about: SETTINGS! Seriously, though, have you ever stopped to think about how all of those settings you love to fiddle with work? If you’ve ever worked in a graphics editing pr… | — | |
| Community | Meownday Update #8 - More things and stuff! Hello and welcome, Invaders! This week I’ve been working on a LOT of different things. Let’s take a look at some of them! New events! The biggest thing I’ve been working on is still adding more random events to the world. I am open to additional suggestions (just comment here) for this system, so if you have a sweet idea you’d love to see make it into Cats vs Aliens, please let me know! I’m her… | — | |
| Community | Caturday Update #7 - That's, like, totally random... Hello and welcome, Invaders! Today it’s, like… so random! Random events, I mean. Let’s talk about this next fun mechanic being added to the game! What kind of random events are we talking here? Random events will spawn at a varying rate in each biome. These events are always at one of a few preconfigured locations in each chunk, so once you learn to recognize the world chunks, you’ll know where… | — | |
| Community | Meownday Update #6 - I Give Up Hello and welcome, Invaders! I give up. Wait, what?! No, no, no, not like that! The game is still being developed. I mean I give up on trying to stick to Caturday for these updates. I’m still doing them, but they will either be Caturday or Meownday, because even with calendar reminders I’m still forgetting which day it is (big shout out to time blindness, you're really making things easy ːsteam… | — | |
| Community | Meownday Update #5 - Particular Particles Cats vs. Aliens Caturday Update #5 Hello and welcome, Invaders! Well, I didn’t get to do much coding again this week. Life keeps on lifeing, as it does, and I ended up not being able to spend much time (any, really) in a deep work state that lets me make forward progress toward demo. I was, however, able to play with some fun, less intensive things that I know you’ll think are awesome additions… | — | |
| Community | Caturday Update #4 Cats vs. Aliens Caturday Update #4 Hello and welcome, Invaders! This week, I didn’t do too much new, so let’s talk about something I did a while ago: implementing the Steam Input API! P.S. It's been a long week in my household, and my brain is rebelling, so this one might be rambley. Oh well. At least I got it done. I'll try again next week! What is this “Steam Input API”? The Steam Input API i… | — | |
| Community | Meownday Update #3 Cats vs. Aliens Meownday Update #3 Hello and welcome, Invaders! Whew, it's been quite the two weeks! Did I forget to post this on Saturday? Yup. Did I intentionally wait until today to make a different cat pun? Also, yes. But let's talk about the playtest! Wait... playtest? That's right! I've been working all week to grab the attention of various folks across various platforms with various inte… | — | |
| Game update | Bug Fix/Accessibility Patch v0.4.5 Hello invaders! This minor update (no more major ones until after Demo is released, sorry not sorry) includes the following updates: BUG FIXES: · The Back Gate no longer shows its interaction prompt before its built. · The crafting bench now shows the correct name in its prompt icon container. · Fixed typos. CHANGES: · Rebalanced levelling up. It's slower now so you won't get as many back-to-ba… | 17031805 | |
| Major update | Playtest Update #5 Hello, invaders! This is it! This is the last major update to the playtest main branch before the Demo goes up for really real. You'll still retain access to the playtest build after the demo is live, and you will receive updates as I make them available, but RIGHT NOW is your last chance to help me improve before I go all-in on the demo build. Here's what I've changed and fixed for this build:… | 16966516 | |
| Community | Caturday Update #2 Cats vs. Aliens Caturday Update #2 Hello and welcome, Invaders! This time we’re talking SFX! And also the playtest that’s coming up January 10th (scroll down for that section of this update). Why are sound effects so important right meow? Adding sounds is just one of the ways that game developers give feedback to their players, letting them know something is happening, or that what they’re doin… | — | |
| Community | Caturday Update #1 Cats vs. Aliens Caturday Update #1 Hello and welcome, Invaders! In an effort to keep all of you fine folk inside the loopiest loop that is progress on this game, I'm going to start doing these Update Caturday posts. My goal here is mainly to provide some insight into wtf I've been doing while you're not seeing that glorious update button on Cats vs Aliens when you launch Steam. I PROMISE, I AM… | — | |
| Major update | Playtest Update #4 - The Big One Playtest Update #4 – The Big One! Hello Invaders! Welcome to playtest update #4! Several major changes have been made that will refresh the experience for those of you who have already tested it out. Read on to learn about all the awesomeness! This update sets the stage for the FULL DEMO RELEASE, as the mechanics are now all in the game. With your help and feedback, the demo should be ready in… | 16113578 | |
| Game update | Playtest Update #3 - Immortality Lost! Hello Invaders! Welcome to playtest update #3! I know it’s been a couple of weeks since the last one, and with summer in full swing, updates are going to be coming slower like this. That does NOT mean I’m not working on the game, though, and you should still keep your eyes open for updates! In fact, here’s one right now! This update now lets you actually die if you lose all of your HP. This was… | 14810417 | |
| Game update | Playtest Update #2 Playtesting Update #2 is Live for Everyone! Hello invaders! Today I released an update with some QOL fixes. Here's what I did: · Removed the debug label and added logic so it shouldn't pop up again. · Added logic to automatically pick up loot when you're in the safe zone so that Loot won't get stuck behind work benches any more. · Fixed the collision on the walls of the house so that you can't… | 14549127 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.