Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Cats vs. Aliens PlaytestEventsPlaytest Update #4 - The Big One
Major update

Playtest Update #4 - The Big One

Cats vs. Aliens Playtest · published 20 Oct 2024, 15:38 UTC · build 16113578

All eventsPlayers around this dateRead on Steam

Playtest Update #4 – The Big One!

Hello Invaders!


Welcome to playtest update #4! Several major changes have been made that will refresh the experience for those of you who have already tested it out. Read on to learn about all the awesomeness! This update sets the stage for the FULL DEMO RELEASE, as the mechanics are now all in the game. With your help and feedback, the demo should be ready in the coming months.

Here’s what Playtest Update #4 includes


• CHANGE: Playable/recruitable characters are now BIG! This change was made to achieve some balance and vibe goals I have in mind for the direction of the game.
• CHANGE: I added some flavor to Blutters based on an overwhelming response to a Reddit post I made regarding his accessories.
• CHANGE: The base has changed size/shape again, and base expansion has been added!
• CHANGE: Waves have been rebalanced

• NEW: Healing potions have been added as a loot/craftable item. You’ll need berries to make them.
• NEW: Berry bushes have been. Get harvesting!
• NEW: There’s now a door blocking access to your base! This has been added to address an issue where players may accidentally reset their levels by wandering too close to the safe zone.
• NEW: Added an informational panel to the Quest Tray that will tell you who a quest is for as well as what the rewards are when a quest is focused in the quest tray.
• NEW: Added a pointer to the base when you are out in a round so that it’s harder to get lost.
• NEW: Added a hint display beneath your current level panel, giving small hints for play
• NEW: Infinite world wrapping has been implemented
• New: World chunk system now allows nodes to refresh once you get far enough away. No more save/quit/reload to get your items.
• NEW: Pointers to unrecruited characters have been added to help point you in the right direction when you’re close enough to them.

• BUG FIX: Fixed an issue where you could click the Save Game button while not in a safe zone.
• BUG FIX: Unlocked items should no longer reset when loading a game, so you won’t see popups for materials you’ve already unlocked.
• BUG FIX: Quest Reward popups should now show the proper icons
• BUG FIX: Fixed some problems with Quest Tray input
• BUG FIX: Fixed quests and their associated dialogue so they actually make sense together

Here are the still existing bugs I know about:


• Characters look jittery in certain circumstances
• Character chatter stops playing on certain devices (SteamDeck) mid-conversation

Thank you again!


Keep the bug reports and suggestions coming, and I’ll be sure to get you more and more updates until we’re gotten everything important into the game.

More from Cats vs. Aliens Playtest

Other announcements

All events
Cats vs. Aliens PlayteGame update11 Sep 2026More to do!Welcome, Invaders! This playtest update features the crafting system and some more quests! Go forth and break stuff! New things: · More quests for Blutters! · An accessory to go with your weapon (once you unlock it) · Minor changes to the UI to help the scaling font sizes fit better into everything Let me know what you think and what stuff breaks! You can do that on Steam or over on Discord . H…Cats vs. Aliens PlayteGame update28 Aug 2026Progress Update 08/28/2026 - Bug Fixes and Font ScalingAdded · Font scaling has been added to the settings menu. · Added some juice to menu buttons. Fixed · Fixed several issues relating to resolution scaling. · Fixes issue where expanding the base did not allow you to place buildables in the newly opened areas. · Fixed an issue with controllers not being able to press the button to close the death screen. · Fixed an issue with materials not showin…Major update25 Aug 2026The Playtest Is Now OPEN! - Cats vs. Aliens Progress Update 08-25-2026Hello and welcome, Invaders! For the next few days, the playtest will be open to anyone and everyone who wants to give it a go! There’s not a lot to do right now, as I’ve been working through some very frustrating issues with Steam Input, but I think I’ve finally managed to unbungle the setup and make everything work. There are only 2 key things I’m looking for feedback on: · Does it launch? ·…