Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Cats vs. Aliens PlaytestEventsCaturday Update #1
Community

Caturday Update #1

Cats vs. Aliens Playtest · published 28 Dec 2024, 16:46 UTC

All eventsPlayers around this dateRead on Steam

Cats vs. Aliens Caturday Update #1


Hello and welcome, Invaders!
In an effort to keep all of you fine folk inside the loopiest loop that is progress on this game, I'm going to start doing these Update Caturday posts. My goal here is mainly to provide some insight into wtf I've been doing while you're not seeing that glorious update button on Cats vs Aliens when you launch Steam.

I PROMISE, I AM WORKING!

*ahem*

So here's the dealio, Joe: I get four two-hours blocks a week to work on this and I try to squeeze in as much extra as I can, but life seems to keep on lifeing, as it does, so things feel very... very..... very....... slow.

Anyway, without fur-ther ado (or whinging), let's talk deets.

Cats vs Aliens is on track to release an actual Steam Demo in Q1 of next year – as of right now. Because I'm a solodeveloper, though, this goal is very much in a wibbly wobbley timey wimey space regarding set-in-stone-ness. The vast majority of the core mechanics are in and working, but every bug is a ??? amount of time not moving forward.

BUT, here's a list of what's done so far:

  • First 5 playable characters
  • First 3 biomes
  • Quest system and progression
  • Dialogue system
  • Building system
  • Loot system
  • Harvesting of resources
  • Autocombat
  • Enemy wave system
  • Safe zones
  • First 9 unlocks
  • First 6 upgrades (3 weapons, 3 passives)
  • Level up system
  • Crafting
  • Infinitely wrapping game world
  • Controller support
  • KB/M support
  • Saving and loading (yes, I included this, it was a huge PITA to get working properly)
  • SteamInput integration (another huge PITA, but working GREAT now, if I do say so myself)
  • Some SFX and Shaders


And here's a list of what still needs to be added:

  • Random events
  • Boss enemies
  • Temporary buffs
  • Progress tracking menu
  • Steam Achievements
  • More SFX & Shaders


So that's the current state of the game. As you can see, a lot of progress has been made and there is more to come.

Want to help?


Aww, look at you being such a pawsomely helpful person! You can get involved by participating in the playtest and leaving feedback on the Steam forums. Poke through it, try to break it, and then tell me all of the ways I am failing so I can make Cats vs Aliens the best possible game it can be.

I deeply appreciate any and all feedback (especially yours!) and would love to hear more about your thoughts on this game because it keeps me going through all of the long debugging sessions and sluggardly progress. I want to make this game as much as (if not more than) you want it to be done, so let's cross that finish line together!

Do you like this type of update?


Yeah? Great! No? Well, I'm honestly just impressed you read this much of something you weren't enjoying.

In either case, this update is more for me to keep myself accountable and review the work I've done in the scant few hours a week I have to dedicate to this project. Expect more in the future, and thanks for reading!


Happy invading!

More from Cats vs. Aliens Playtest

Other announcements

All events
Cats vs. Aliens PlayteGame update11 Sep 2026More to do!Welcome, Invaders! This playtest update features the crafting system and some more quests! Go forth and break stuff! New things: · More quests for Blutters! · An accessory to go with your weapon (once you unlock it) · Minor changes to the UI to help the scaling font sizes fit better into everything Let me know what you think and what stuff breaks! You can do that on Steam or over on Discord . H…Cats vs. Aliens PlayteGame update28 Aug 2026Progress Update 08/28/2026 - Bug Fixes and Font ScalingAdded · Font scaling has been added to the settings menu. · Added some juice to menu buttons. Fixed · Fixed several issues relating to resolution scaling. · Fixes issue where expanding the base did not allow you to place buildables in the newly opened areas. · Fixed an issue with controllers not being able to press the button to close the death screen. · Fixed an issue with materials not showin…Major update25 Aug 2026The Playtest Is Now OPEN! - Cats vs. Aliens Progress Update 08-25-2026Hello and welcome, Invaders! For the next few days, the playtest will be open to anyone and everyone who wants to give it a go! There’s not a lot to do right now, as I’ve been working through some very frustrating issues with Steam Input, but I think I’ve finally managed to unbungle the setup and make everything work. There are only 2 key things I’m looking for feedback on: · Does it launch? ·…