Today it’s, like… so random!
Random events, I mean. Let’s talk about this next fun mechanic being added to the game!
Random events will spawn at a varying rate in each biome. These events are always at one of a few preconfigured locations in each chunk, so once you learn to recognize the world chunks, you’ll know where to go to see if you get some goodies.
These events could be beneficial or detrimental to your character, so approach with caution. You might find a treasure chest, a special enemy, or even a black hole. Rewards for completing one of these special random events could be loot, exp, free level ups, or temporary power ups to help you power through the coming waves.
Yes! These events help set the stage for the next major implementation: static chunk events. Once this random event system is in and tested, I can build on it for these permanent-progress events. I have big plans for those that I won’t spoil here, so keep an eye out for updates in the coming weeks.
Yup. Short n sweet! I’m wrist-deep in this code right now, so I’m going to get back to it and finish this up so you can get your paws on it.
Here’s the new fencing for you in the mean time:
