
It’s happening again. That summer slowdown is here. Unfortunately, because of time constraints and other responsibilities over the summer months, the game progress is slowing to less than a snail’s pace.
I’m still working on it, just very……. very……… slowly.
Without getting into too much detail, things get, let’s say, difficult for me during the summer months. So for the next few months, you’ll see fewer updates both here and on Discord.
Also, I had a big problem where almost all of my recent art assets were corrupted in an update and so a lot of time was spent recovering those and trying to make sure the issue doesn’t happen again.
Don’t worry too much, though. I know I missed releasing demo last month, and it’s looking like it won’t happen over the summer either, but I am still chipping away at it.
Most of what I’ve been doing lately is polishing some art, squashing bugs, and retooling and refactoring some systems so they can support ideas that the extremely lovely and helpful people who playtest for me have suggested to make the game more engaging, fun, and top-notch quality for everyone.
One boss is in the game, but still needs a couple animations. One boss is conceptualized, but not coded or animated yet. I also need to add biome-specific enemies for you to find a way to deal with, change the way a couple of weapons work, and add some accessibility items so that anyone can play comfortably.
Thank you all for your patience. It’s turning into a much longer road than I wanted it to be, but life gets in the way, and we work around it as best we can, ya know?