Medieval Frontiers
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patchnotes - Build Version 3374 Build Version 3374 This patch includes various improvements and fixes. Tutorials - Added new tutorials and refined existing ones for better clarity and onboarding. UI/UX - Introduced new interface icons, including refreshed build menu and foliage/tree category icons. - Added a confirmation prompt in the main menu to prevent accidental loss of progress when performing critical actions. - Encyclo… | — | |
| In-game event | Patchnotes Demo Build Version 3356 Build Version 3356 This patch includes various improvements and fixes. Gameplay - Temperature and clothing rebalance: corrected heat/cold resistance visualization, fixed edge cases (including unfinished buildings causing extreme cold), and adjusted overall temperature behavior. - Drowning is clearer and safer: added an on-screen warning and made respawns more consistent with a fallback. - Movem… | — | |
| Community | 100,000 WISHLISTS! 🛡️ A Massive Milestone for Medieval Frontiers 100,000 WISHLSITS! 🛡️ A Massive Milestone for Medieval Frontiers Survivors, we are absolutely blown away. Today, we reached a goal that felt like a distant dream when we first started coding: 100,000 of you have added Medieval Frontiers to your Steam Wishlists! From the bottom of our hearts at Active Fungus Studios— Thank You. Whether you’ve been with us since the first screenshot or just join… | — | |
| In-game event | Patchnotes Build Version 3154 This patch includes various improvements and fixes. Gameplay · Prevented accidental destruction of workbenches while using them. · Destroying interactable objects now safely resets nearby AI to avoid stuck behaviors. · Water interactions improved: · You can now pick up items underwater and still drink. · First-time water detection is more reliable. · Fixed an issue that could cause you to get s… | — | |
| In-game event | Patchnotes Build Version 3020 Build Version 3020 This patch includes various improvements and fixes. Gameplay - Reworked interaction flow: - Pickups now happen directly and tool actions register reliably on repeated hits. - Interaction prompts always appear, including when wielding a bow. - Fixed an issue where leaving workbenches could get stuck on the interaction widget. - Difficulty tuning: - Adjusted how difficulty affe… | — | |
| Game update | Patchnotes - Build Version 2889 Build Version 2889 This patch includes various improvements and fixes. Controls - Added full keybinding support for Quick Slots 1–8. These hotkeys can now be remapped and function reliably across all keyboard layouts, including AZERTY/French. - Improved quick-slot reliability so assigned keys consistently trigger item use. Localization - Refined and corrected in-game text across multiple langua… | — | |
| Game update | Patchnotes Build Version 2882 Build Version 2882 This patch includes various improvements and fixes. Gameplay and Balance - Campfire rework: campfires have been updated for more consistent behavior and utility. - Warmth bonus: being inside a room with an active fire now provides a heat buff. - Sleep improvements: fixed issues with collision and interactions while sleeping to prevent getting stuck or clipping. - Status tunin… | — | |
| In-game event | Big Update - Keybindings, Tutorial, Instant Item Collection Build Version 2843 This patch includes various improvements and fixes. Highlights - New: Fully rebindable controls for everyone (Key Bindings menu), with modifier support and localized labels. - Major tutorial and early-game overhaul, including a refreshed “A New Home” progression, new pop-ups, and Journal integration. - Extensive localization pass with hundreds of context-accurate updates acro… | — | |
| In-game event | One Week of Patches: Here's Everything We Fixed Since Demo Launch One Week of Patches: Here's Everything We Fixed Since Demo Launch Hey folks, Thank you so much for all your feedback and input! This is extremely helpful for us and allows us to improve the game in so many areas. The demo launched on February 19th and since then we've been heads-down fixing, tuning, and improving based on your feedback and our own testing. We shipped 8 updates in the first week… | — | |
| Steam news | Medieval Frontiers opens its gates with a public Steam demo on February 19 Starting on February 19, Medieval Frontiers invites players to survive the cold and build a village they’re responsible for. This first-person colony sim moves beyond simple crafting to offer a deep, tactile world where every log placed and every surviving settler carries weight. Survival with Consequence The demo begins where the genre demands: you wake up in the woods, the air bites, and work… | — | |
| Community | Today we dropped our new Key Art for Medieval Frontiers. New look. Same mission. 🔨 Today we dropped our new Key Art for Medieval Frontiers. This is the face of Medieval Frontiers. You against nature. Enjoy the view, folks. Next week, the silence breaks. More reveals, more gameplay, more little details to obsess over. #MedievalFrontiers #IndieDev #SurvivalBuilder #UE5 | — | |
| Steam news | The Gates are Open: Beta Phase 1 Starts Now @here 🚧 The Gates are Open: Beta Phase 1 Starts Now Folks, It’s been a long road of development, coffee, and fixing bugs. It is time for the next step. We are opening the Closed Beta for Medieval Frontiers . Now, we need you: Builders and Breakers! Push the game to the edge! Find major bugs and help us shape the game. Test the logistic systems to their limit. Try to build everything possible.… | — | |
| Community | Meet us at Gamescom 2025 🎉 Medieval Frontiers is Heading to Gamescom! We’re thrilled to announce that Medieval Frontiers will be making its public debut at Gamescom this year! 🏰✨ If you’re attending, you’ll have the chance to play an exclusive build of the game , meet members of the dev team, and get a closer look at life on the frontier before our next big public playtest. 📍 Where to Find Us Gamescom 2025 – Home of… | — | |
| Community | 🏁 Medieval Frontiers Playtest Has Ended – Thank You, Pioneers! Well met, settlers of the frontier! The Medieval Frontiers playtest has officially come to a close, and we want to give a huge thank you to everyone who joined us on the frontier. 🏰✨ Your time, feedback, and support have been invaluable in helping us shape the early foundations of the game. Every bug you reported, every suggestion you made, and every story you shared will help us improve Medie… | — | |
| Community | Thank you - you are amazing! Well met, settlers of the frontier! We want to take a moment to extend a heartfelt thank you to each and every one of you. The support you've shown has been incredible — from the thoughtful suggestions and high-quality bug reports, to the funny, creative, and encouraging messages many of you have shared. We're truly grateful to have such a passionate and engaged community. We’re reading all of… | — | |
| Steam news | The wait is over — the Medieval Frontiers playtest is officially live! 🏰✨ You can now dive into the early frontier experience, build your homestead, manage your settlers, and face the wild unknown. Your feedback during this phase will be incredibly important in helping us refine the core gameplay systems and prioritize what comes next. This is an early look at the foundation of the game — expect bugs, unbalanced systems, and plenty of things to polish. But that’s whe… | — | |
| Community | ⚒ Devlog #3: Raising Walls in Medieval Frontiers – Crafting, Timber by Timber ⚒ Devlog: Raising Walls in Medieval Frontiers – Crafting, Timber by Timber Well met, settlers of the frontier! Today we bring tidings from the construction yard — a closer look at the heart of craftsmanship in Medieval Frontiers . When you raise a hall, a homestead, or a complete settlement in these wild lands, know this: it is your own hand that builds it, beam by beam, stone by stone. A Build… | — | |
| Community | Greetings, noble followers! Greetings, noble followers! May we introduce ourselves: We are Active Fungus Studios, your new liege lords, now commanding these lands to bring you food, shelter and prosperity. With your former king, PlayWay, generously making room for the young blood, we will now take over the development of this little settlement in a hidden corner of the Steam empire. If you want to catch a first glimpse on… | — | |
| Community | Devlog #1 - Hello Medieval World 👋 Introduction: Welcome to the first devlog for the production of our game, the "Medieval Farmer Simulator" with insights into the production process, the switch to Unreal Engine 5, the game design and the detailed building system. 1. Switch to Unreal Engine 5: The switch to Unreal Engine 5 was one of the biggest decisions in the development of our game. The impressive graphics quality, improved… | — | |
| Community | Farmers! Your feedback needed! Hello, Farmers! We are working on our game very intensively. Our goal is for the game to be at the highest level and to meet your expectations, so we would like to ask for your help. QUESTIONNAIRE HERE We have prepared an online questionnaire , in which you will be able to write to us, which solutions you would like to see in our game and also suggest your own ideas. Who knows, maybe your sugge… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.