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Medieval FrontiersNewsMeet us at Gamescom 2025
Community

Meet us at Gamescom 2025

Medieval Frontiers · published 13 Aug 2025, 07:22 UTC

All newsPlayers around this dateRead on Steam

🎉 Medieval Frontiers is Heading to Gamescom!

We’re thrilled to announce that Medieval Frontiers will be making its public debut at Gamescom this year! 🏰✨

If you’re attending, you’ll have the chance to play an exclusive build of the game, meet members of the dev team, and get a closer look at life on the frontier before our next big public playtest.

📍 Where to Find Us

Gamescom 2025 – Home of Indies - Halle 10.2
From 20. - 24. August

🛠️ What You’ll See at Gamescom

  • Hands-on gameplay demo

  • Sneak peek at new features since the last playtest

  • Updated visuals, systems, and AI behavior

  • A few surprises we can’t reveal just yet 😉

We’ll also be sharing photos, updates, and behind-the-scenes moments from the show floor, so even if you can’t make it to Gamescom, you can still follow along right here on Steam and on our socials.


If you’re at the event, drop by and say hello — we’d love to meet you in person!

– Active Fungus Studios

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Game update6 Jun 2026UpdateUpdate: We are busy working on the release version of the game, but we still wanted to fix two problems in the demo: · We fixed the problem with unwanted motion blur. · Problem where trees could not be chopped propperly was fixed.Community27 Apr 2026Development Update & Demo News!Hello, Pioneers! First off, a massive thank you to everyone who has stepped into the wilderness of Medieval Frontiers . We are absolutely blown away by the reception so far. Seeing our community grow to over 45,000 players across the Steam Demo and Playtest is a huge milestone for us! The volume of feedback you’ve shared is incredible, and it’s helping us shape the frontier into something truly…Game update15 Apr 2026Patchnotes: Build Version 3434Build Version 3434 This patch includes various improvements and fixes. Gameplay - Added the Gatherer to the research and build tree, enabling a new role for resource collection. - Introduced Reeds as a harvestable resource. - Tasks cancel more reliably when interrupted or conditions change. - Crafting feels snappier after removing unnecessary timing interpolation. - AI can now access shared inv…