Build Version 3434 This patch includes various improvements and fixes. Gameplay
- Added the Gatherer to the research and build tree, enabling a new role for resource collection.
- Introduced Reeds as a harvestable resource.
- Tasks cancel more reliably when interrupted or conditions change.
- Crafting feels snappier after removing unnecessary timing interpolation.
- AI can now access shared inventory for gathering and crafting.
- General animal system refinements to support smoother behaviors. UI/HUD
- New resource warning alerts you when key materials run low.
- Temperature is now displayed on the HUD.
- Cleaner HUD with better-managed visibility and general widget polish.
- Integrated the Gather/Workbench interface into the standard Workbench UI.
- Introduced an initial Gather Manager panel for easier oversight.
- Updated priority and placeable icons for improved clarity. Audio
- New voiced dialogue for Simon and Callum, plus additional NPC dialogue variations.
- Fixed impact sounds so workers no longer sound like wood when struck.
- Prevented certain spawners from triggering unintended audio. Visuals
- Updated several character and animal animations.
- Hit visual effects are now chosen more accurately based on the target material.
- Weather transitions refined for smoother visual blending.
- Fields now use dynamic meshes, improving their look and future expandability. AI & Creatures
- Wolves no longer get stuck in buildings and will de-aggro when the player goes indoors; additional stability fixes applied.
- Mosquito behavior issues resolved.
- Workbench interactions for AI have been smoothed to reduce jittery behavior. Controls & Movement
- Movement input now accumulates combined directions for more natural diagonal movement and better responsiveness.
- Improvements to flying creature movement and behavior. Dialogue & NPCs
- NPC-to-NPC conversations have been reactivated.
- Expanded conditional dialogue logic for Simon so lines respond better to game state. Tutorials & Onboarding
- Added new Welcome and Food tutorials to improve early-game guidance.
- Additional tutorial fixes and refinements. Technical & Performance
- Upgraded underlying systems to support dynamic meshes and geometry caching, bringing minor performance and stability gains.
- Improved internal detection/collision accuracy in specific edge cases.
- General code, plugin, animation, interaction, and character initialization cleanups. Bug Fixes
- Fixed a villager duplication exploit.
- Resolved multiple struct/data errors that could cause instability.
- Addressed a crafting issue related to threshing.
- Fixed rare cases of unintended audio playing from spawners.