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Medieval FrontiersNewsPatchnotes: Build Version 3434
Game update

Patchnotes: Build Version 3434

Medieval Frontiers · published 15 Apr 2026, 10:03 UTC

All newsPlayers around this dateRead on Steam
Build Version 3434This patch includes various improvements and fixes.Gameplay
- Added the Gatherer to the research and build tree, enabling a new role for resource collection.
- Introduced Reeds as a harvestable resource.
- Tasks cancel more reliably when interrupted or conditions change.
- Crafting feels snappier after removing unnecessary timing interpolation.
- AI can now access shared inventory for gathering and crafting.
- General animal system refinements to support smoother behaviors.UI/HUD
- New resource warning alerts you when key materials run low.
- Temperature is now displayed on the HUD.
- Cleaner HUD with better-managed visibility and general widget polish.
- Integrated the Gather/Workbench interface into the standard Workbench UI.
- Introduced an initial Gather Manager panel for easier oversight.
- Updated priority and placeable icons for improved clarity.Audio
- New voiced dialogue for Simon and Callum, plus additional NPC dialogue variations.
- Fixed impact sounds so workers no longer sound like wood when struck.
- Prevented certain spawners from triggering unintended audio.Visuals
- Updated several character and animal animations.
- Hit visual effects are now chosen more accurately based on the target material.
- Weather transitions refined for smoother visual blending.
- Fields now use dynamic meshes, improving their look and future expandability.AI & Creatures
- Wolves no longer get stuck in buildings and will de-aggro when the player goes indoors; additional stability fixes applied.
- Mosquito behavior issues resolved.
- Workbench interactions for AI have been smoothed to reduce jittery behavior.Controls & Movement
- Movement input now accumulates combined directions for more natural diagonal movement and better responsiveness.
- Improvements to flying creature movement and behavior.Dialogue & NPCs
- NPC-to-NPC conversations have been reactivated.
- Expanded conditional dialogue logic for Simon so lines respond better to game state.Tutorials & Onboarding
- Added new Welcome and Food tutorials to improve early-game guidance.
- Additional tutorial fixes and refinements.Technical & Performance
- Upgraded underlying systems to support dynamic meshes and geometry caching, bringing minor performance and stability gains.
- Improved internal detection/collision accuracy in specific edge cases.
- General code, plugin, animation, interaction, and character initialization cleanups.Bug Fixes
- Fixed a villager duplication exploit.
- Resolved multiple struct/data errors that could cause instability.
- Addressed a crafting issue related to threshing.
- Fixed rare cases of unintended audio playing from spawners.
More from Medieval Frontiers

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Game update6 Jun 2026UpdateUpdate: We are busy working on the release version of the game, but we still wanted to fix two problems in the demo: · We fixed the problem with unwanted motion blur. · Problem where trees could not be chopped propperly was fixed.Community27 Apr 2026Development Update & Demo News!Hello, Pioneers! First off, a massive thank you to everyone who has stepped into the wilderness of Medieval Frontiers . We are absolutely blown away by the reception so far. Seeing our community grow to over 45,000 players across the Steam Demo and Playtest is a huge milestone for us! The volume of feedback you’ve shared is incredible, and it’s helping us shape the frontier into something truly…Game update8 Apr 2026Patchnotes - Build Version 3374Build Version 3374 This patch includes various improvements and fixes. Tutorials - Added new tutorials and refined existing ones for better clarity and onboarding. UI/UX - Introduced new interface icons, including refreshed build menu and foliage/tree category icons. - Added a confirmation prompt in the main menu to prevent accidental loss of progress when performing critical actions. - Encyclo…