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Medieval FrontiersNewsPatchnotes - Build Version 3374
Game update

Patchnotes - Build Version 3374

Medieval Frontiers · published 8 Apr 2026, 18:22 UTC

All newsPlayers around this dateRead on Steam

Build Version 3374

This patch includes various improvements and fixes.

Tutorials

- Added new tutorials and refined existing ones for better clarity and onboarding.

UI/UX

- Introduced new interface icons, including refreshed build menu and foliage/tree category icons.

- Added a confirmation prompt in the main menu to prevent accidental loss of progress when performing critical actions.

- Encyclopedia quality-of-life:

- You can now switch entries with the A and D keys.

- Corrected entry ordering so items display in the intended sequence.

- Graphics settings: Replaced the Brightness slider with a Gamma slider for more accurate screen calibration.

Gameplay and AI

- Improved character/unit movement: agents come to a proper stop more reliably and recover better if they become stuck.

World and Visuals

- Adjusted foggy weather for improved atmosphere and visibility.

- Fixed an issue where the Pithouse roof could disappear or flicker.

- Resolved a landscape “shrinkwrap” issue on a multiplayer map that could cause visual or collision problems.

Save/Load

- Autosave now respects save-restricted scenarios: hourly autosaves only occur when manual saving is allowed.

- Autosave logic now also applies during scripted sequences to better preserve progress.

- Improved save reliability for certain objects immediately after loading.

Technical

- Updated engine plugins and build configuration to improve stability and platform compatibility (including Linux).

- Added an internal debug fly mode used for testing; no impact on normal gameplay.

More from Medieval Frontiers

Other announcements

All news
Game update6 Jun 2026UpdateUpdate: We are busy working on the release version of the game, but we still wanted to fix two problems in the demo: · We fixed the problem with unwanted motion blur. · Problem where trees could not be chopped propperly was fixed.Community27 Apr 2026Development Update & Demo News!Hello, Pioneers! First off, a massive thank you to everyone who has stepped into the wilderness of Medieval Frontiers . We are absolutely blown away by the reception so far. Seeing our community grow to over 45,000 players across the Steam Demo and Playtest is a huge milestone for us! The volume of feedback you’ve shared is incredible, and it’s helping us shape the frontier into something truly…Game update15 Apr 2026Patchnotes: Build Version 3434Build Version 3434 This patch includes various improvements and fixes. Gameplay - Added the Gatherer to the research and build tree, enabling a new role for resource collection. - Introduced Reeds as a harvestable resource. - Tasks cancel more reliably when interrupted or conditions change. - Crafting feels snappier after removing unnecessary timing interpolation. - AI can now access shared inv…