Build Version 3374
This patch includes various improvements and fixes.
Tutorials
- Added new tutorials and refined existing ones for better clarity and onboarding.
UI/UX
- Introduced new interface icons, including refreshed build menu and foliage/tree category icons.
- Added a confirmation prompt in the main menu to prevent accidental loss of progress when performing critical actions.
- Encyclopedia quality-of-life:
- You can now switch entries with the A and D keys.
- Corrected entry ordering so items display in the intended sequence.
- Graphics settings: Replaced the Brightness slider with a Gamma slider for more accurate screen calibration.
Gameplay and AI
- Improved character/unit movement: agents come to a proper stop more reliably and recover better if they become stuck.
World and Visuals
- Adjusted foggy weather for improved atmosphere and visibility.
- Fixed an issue where the Pithouse roof could disappear or flicker.
- Resolved a landscape “shrinkwrap” issue on a multiplayer map that could cause visual or collision problems.
Save/Load
- Autosave now respects save-restricted scenarios: hourly autosaves only occur when manual saving is allowed.
- Autosave logic now also applies during scripted sequences to better preserve progress.
- Improved save reliability for certain objects immediately after loading.
Technical
- Updated engine plugins and build configuration to improve stability and platform compatibility (including Linux).
- Added an internal debug fly mode used for testing; no impact on normal gameplay.