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Medieval FrontiersNewsBig Update - Keybindings, Tutorial, Instant Item Collection
In-game event

Big Update - Keybindings, Tutorial, Instant Item Collection

Medieval Frontiers · published 26 Feb 2026, 15:51 UTC

All newsPlayers around this dateRead on Steam

Build Version 2843

This patch includes various improvements and fixes.

Highlights

- New: Fully rebindable controls for everyone (Key Bindings menu), with modifier support and localized labels.

- Major tutorial and early-game overhaul, including a refreshed “A New Home” progression, new pop-ups, and Journal integration.

- Extensive localization pass with hundreds of context-accurate updates across all supported languages.

- Visual and performance polish: motion blur disabled by default, improved lighting and foliage, and expanded display/monitor settings.

- Balance updates: longer days, instant pickups, refined durability and encumbrance, animal respawns, and smarter NPC behavior.

Gameplay

- Balance and pacing

  - Day length increased by 25%.

  - Pickups are now instant; added weight to some items and slightly reduced overburden penalties.

  - Adjusted general item decay and axe durability per hit; axe damage rebalanced.

- Animals and wildlife

  - All animals now respawn; fixed cases where animals had incorrect health.

  - Dead animals can be picked up again; chickens drop fewer eggs, lose hunger more slowly, and can drop feathers again.

- Heat and survival

  - Warmth detection is more reliable: campfire hitboxes and building validators no longer block warmth checks.

- Workers and AI

  - Workers stop gathering when morale is low; added safeguards to reduce AI stalls and “stuck” behaviors.

  - Fixed tasks mistakenly marked as possible; improved worker state handling and death behavior.

  - NPCs now use health potions and medication from their inventory when needed.

- Crafting and building

  - New sitting log with proper build cost.

  - Gambling table polished, now placeable indoors, with updated decals.

  - Workbench visualizer added for clearer placement and interaction.

- Items and inventory

  - Quick selection bar now saves/loads.

  - Inventory category for clothing added; dye color icons and clothing color info now show on interactables.

  - Item names now display correct plurals; elixir description updated.

  - Crafting wheel adjusted: fox entry removed; wolf entry added.

UI and Controls

- Key Bindings

  - New Key Bindings menu available to all players.

  - Rebind most actions (including Shift/Ctrl modifiers); multiple binding slots per action supported with live preview.

  - Localized action names and improved categories; bindings persist across sessions.

  - Numerous fixes for context registration, primary interaction, preview, and submit actions.

- General UI

  - Settings menu refinements; clearer audio option names; controller scheme now hidden while settings are open.

  - Center marker can display current time and temperature.

  - Pop-up system reworked: improved positioning, proper save/load, and localized confirmation prompts.

  - Build menu naming and HUD icon updates (radial menu, item icons).

  - “Hide Tutorial” option temporarily disabled during the tutorial overhaul.

Tutorials, Journal, and Wiki

- Comprehensive tutorial rewrite with new slides, clearer guidance, and Journal integration.

- “A New Home” early-game overhaul completed; added a shelf tutorial/quest after the trading post.

- “Open last tutorial hint” feature added; tutorial entries now save and load.

- Wiki updates:

  - Decay article unlocks after your first item breaks (with a new voice line).

  - Wolf entry unlocks after your first wolf kill (crafting wheel updated).

Quests and Story

- Bridge quest split into its own main quest; quest order improved for readability.

- Egg quest now completable at the wall campfire.

- Multiple fixes and text updates across quests and dialogue.

Visuals and World

- Lighting and environment

  - Torchlight adjusted; default time-of-day improved.

  - Simplified color grading and improved dawn performance.

  - Foliage and seasons: tuned seasonal leaf brightness; reduced grass color variation; updated winter building visualization.

  - Beech tree polycount optimized; fixed pit house seam and a rock’s backside; removed submerged stones and mushrooms.

  - Buildings correctly block navmesh where required; improved validator presets.

- Additional polish

  - Workbench/building visualizer improvements.

  - Motion blur disabled by default for clearer visuals.

Audio

- Mix and routing pass: improved player mixer, heartbeat routing, and buff submix; general soundclass clean-up.

- Reduced heavy breathing/panting; stamina-ducking rebalanced to keep key sounds audible.

- New/updated cues: jump, wind, chicken minigame success, buffs, doors.

- Storybook audio restored; dialogue polish for several characters.

- Asset housekeeping and naming clean-up.

Performance and Settings

- Display settings expanded:

  - Choose the active display/monitor in-game.

  - Monitor-specific resolution presets with aspect-ratio fallbacks.

  - Manual “Rescan Displays” option; reduced background monitor polling to lower overhead.

- Enhanced user settings enabled; input actions refactored for responsiveness.

- Various level/asset cleanups for stability.

Bug Fixes

- Fixed Escape key behavior and double-trigger issues in UI flow.

- Prevented NPCs from teleporting to 0/0/0 on load.

- Fixed worker death handling and bow swapping.

- Corrected undergarment clipping; restored missing overhead texts.

- Fixed hammer not updating in trading UI.

- Resolved HUD quest loading issues; corrected Bridge quest text.

- Animals no longer die incorrectly while carried; chickens behave reliably in-hand.

- Multiple collision, navmesh, and validator fixes across buildings and decorations.

Localization

- Large, context-aware localization updates across:

  - German, Spanish, French, Italian, Japanese, Korean, Polish, Portuguese, Russian, Turkish, Ukrainian, and Chinese.

- Additional proofreading and typo fixes throughout UI, quests, and tutorials.

- Key Bindings UI prepared and localized.

Thank you for your continued feedback—please keep the reports coming!

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