Medieval Frontiers · published

Build Version 2843
This patch includes various improvements and fixes.
Highlights
- New: Fully rebindable controls for everyone (Key Bindings menu), with modifier support and localized labels.
- Major tutorial and early-game overhaul, including a refreshed “A New Home” progression, new pop-ups, and Journal integration.
- Extensive localization pass with hundreds of context-accurate updates across all supported languages.
- Visual and performance polish: motion blur disabled by default, improved lighting and foliage, and expanded display/monitor settings.
- Balance updates: longer days, instant pickups, refined durability and encumbrance, animal respawns, and smarter NPC behavior.
Gameplay
- Balance and pacing
- Day length increased by 25%.
- Pickups are now instant; added weight to some items and slightly reduced overburden penalties.
- Adjusted general item decay and axe durability per hit; axe damage rebalanced.
- Animals and wildlife
- All animals now respawn; fixed cases where animals had incorrect health.
- Dead animals can be picked up again; chickens drop fewer eggs, lose hunger more slowly, and can drop feathers again.
- Heat and survival
- Warmth detection is more reliable: campfire hitboxes and building validators no longer block warmth checks.
- Workers and AI
- Workers stop gathering when morale is low; added safeguards to reduce AI stalls and “stuck” behaviors.
- Fixed tasks mistakenly marked as possible; improved worker state handling and death behavior.
- NPCs now use health potions and medication from their inventory when needed.
- Crafting and building
- New sitting log with proper build cost.
- Gambling table polished, now placeable indoors, with updated decals.
- Workbench visualizer added for clearer placement and interaction.
- Items and inventory
- Quick selection bar now saves/loads.
- Inventory category for clothing added; dye color icons and clothing color info now show on interactables.
- Item names now display correct plurals; elixir description updated.
- Crafting wheel adjusted: fox entry removed; wolf entry added.
UI and Controls
- Key Bindings
- New Key Bindings menu available to all players.
- Rebind most actions (including Shift/Ctrl modifiers); multiple binding slots per action supported with live preview.
- Localized action names and improved categories; bindings persist across sessions.
- Numerous fixes for context registration, primary interaction, preview, and submit actions.
- General UI
- Settings menu refinements; clearer audio option names; controller scheme now hidden while settings are open.
- Center marker can display current time and temperature.
- Pop-up system reworked: improved positioning, proper save/load, and localized confirmation prompts.
- Build menu naming and HUD icon updates (radial menu, item icons).
- “Hide Tutorial” option temporarily disabled during the tutorial overhaul.
Tutorials, Journal, and Wiki
- Comprehensive tutorial rewrite with new slides, clearer guidance, and Journal integration.
- “A New Home” early-game overhaul completed; added a shelf tutorial/quest after the trading post.
- “Open last tutorial hint” feature added; tutorial entries now save and load.
- Wiki updates:
- Decay article unlocks after your first item breaks (with a new voice line).
- Wolf entry unlocks after your first wolf kill (crafting wheel updated).
Quests and Story
- Bridge quest split into its own main quest; quest order improved for readability.
- Egg quest now completable at the wall campfire.
- Multiple fixes and text updates across quests and dialogue.
Visuals and World
- Lighting and environment
- Torchlight adjusted; default time-of-day improved.
- Simplified color grading and improved dawn performance.
- Foliage and seasons: tuned seasonal leaf brightness; reduced grass color variation; updated winter building visualization.
- Beech tree polycount optimized; fixed pit house seam and a rock’s backside; removed submerged stones and mushrooms.
- Buildings correctly block navmesh where required; improved validator presets.
- Additional polish
- Workbench/building visualizer improvements.
- Motion blur disabled by default for clearer visuals.
Audio
- Mix and routing pass: improved player mixer, heartbeat routing, and buff submix; general soundclass clean-up.
- Reduced heavy breathing/panting; stamina-ducking rebalanced to keep key sounds audible.
- New/updated cues: jump, wind, chicken minigame success, buffs, doors.
- Storybook audio restored; dialogue polish for several characters.
- Asset housekeeping and naming clean-up.
Performance and Settings
- Display settings expanded:
- Choose the active display/monitor in-game.
- Monitor-specific resolution presets with aspect-ratio fallbacks.
- Manual “Rescan Displays” option; reduced background monitor polling to lower overhead.
- Enhanced user settings enabled; input actions refactored for responsiveness.
- Various level/asset cleanups for stability.
Bug Fixes
- Fixed Escape key behavior and double-trigger issues in UI flow.
- Prevented NPCs from teleporting to 0/0/0 on load.
- Fixed worker death handling and bow swapping.
- Corrected undergarment clipping; restored missing overhead texts.
- Fixed hammer not updating in trading UI.
- Resolved HUD quest loading issues; corrected Bridge quest text.
- Animals no longer die incorrectly while carried; chickens behave reliably in-hand.
- Multiple collision, navmesh, and validator fixes across buildings and decorations.
Localization
- Large, context-aware localization updates across:
- German, Spanish, French, Italian, Japanese, Korean, Polish, Portuguese, Russian, Turkish, Ukrainian, and Chinese.
- Additional proofreading and typo fixes throughout UI, quests, and tutorials.
- Key Bindings UI prepared and localized.
Thank you for your continued feedback—please keep the reports coming!