One Week of Patches: Here's Everything We Fixed Since Demo Launch
Hey folks,
Thank you so much for all your feedback and input! This is extremely helpful for us and allows us to improve the game in so many areas. The demo launched on February 19th and since then we've been heads-down fixing, tuning, and improving based on your feedback and our own testing. We shipped 8 updates in the first week alone, and we want you to see exactly what changed.
This are the things we changed before the start of Steam Nextfest. We are allready working on more improvements that we will probably update today in the evening.
Let's get into it.
⚔️ Gameplay & Balance
Difficulty & Survival
- Difficulty selection now appears and applies correctly when starting a new game
- "Cozy" difficulty has been eased, less punishing for players who want to focus on building
- Difficulty now scales wolf spawns, clothing decay, and item degradation (tooltips reflect this)
- The first in-game day now runs at 0.8x speed to give new players more breathing room
- Tired status is now dangerous at 100% and becomes lethal if you keep pushing. Get some sleep
- You can now sleep after pulling an all-nighter
- Tea now restores Hydration
- Health Potions T1 and T2 added with new icons; T2 now correctly heals more than T1
- Health regeneration buff toned down; new "Wet" status effect introduced
- Status effect feedback adjusted to be less repetitive
Combat & Movement