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Medieval FrontiersNewsDevlog #1 - Hello Medieval World 👋
Community

Devlog #1 - Hello Medieval World 👋

Medieval Frontiers · published 26 Feb 2024, 13:58 UTC

All newsPlayers around this dateRead on Steam

Introduction:
Welcome to the first devlog for the production of our game, the "Medieval Farmer Simulator" with insights into the production process, the switch to Unreal Engine 5, the game design and the detailed building system.

1. Switch to Unreal Engine 5:
The switch to Unreal Engine 5 was one of the biggest decisions in the development of our game. The impressive graphics quality, improved lighting and realistic material rendering provide a solid foundation for the immersive world of Medieval Peasant Simulator.
However, the transition also brought challenges, as many systems had to be adapted. Fortunately, the powerful engine allowed us to integrate smoothly and opened up new possibilities for creative implementations.

2. Game design and detailed building system:
The heart of our game is the detailed building system that allows players to customize their medieval farm to their liking. We attach great importance to ensuring that the buildings are not only functional, but also aesthetically pleasing. Through game design, we aim to provide a realistic yet entertaining farming experience.

3. Manage resources:
A key element in Medieval Farmer Simulator is the efficient management of raw materials. Players must acquire resources such as wood, stone and food to expand their farm. Cutting down trees becomes an important skill to obtain building materials for the construction of buildings. The addition of workbenches as central elements for the processing of raw materials helps to ensure that players are actively involved in the production process. Every step, from logging to the production of building materials, has a direct impact on the progress and development of the farm.

4. Beautiful, aesthetic and fun:
The beauty of the game world is important to us. Our artists work hard to create an authentic medieval environment that transports players to a bygone era. The aesthetic design of the buildings and environments not only contributes to the atmosphere, but also ensures that playing the game is a visual pleasure. The fun factor is at the heart of our game. By combining challenging resource management, creative building systems and the ability to create a thriving city, we want to ensure that every player has a fun and fulfilling gaming experience.

5. Experience ressources visibly in the world:
Another important feature is the visibility of ressources in the game world. Every item crafted or found by players is visibly placed in the world. This visual representation creates a direct link between the player's actions and the world, which enhances the feeling of immersion.

Thank you very much for your attention.
Don't forget to wishlist Medieval Farmer Simulator, so you don't miss out on any updates and news!
And join us on Discord, if you want to ask questions and just talk about the game!

https://store.steampowered.com/app/1207360/Medieval_Farmer_Simulator/

Best,
MFS Team

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Game update6 Jun 2026UpdateUpdate: We are busy working on the release version of the game, but we still wanted to fix two problems in the demo: · We fixed the problem with unwanted motion blur. · Problem where trees could not be chopped propperly was fixed.Community27 Apr 2026Development Update & Demo News!Hello, Pioneers! First off, a massive thank you to everyone who has stepped into the wilderness of Medieval Frontiers . We are absolutely blown away by the reception so far. Seeing our community grow to over 45,000 players across the Steam Demo and Playtest is a huge milestone for us! The volume of feedback you’ve shared is incredible, and it’s helping us shape the frontier into something truly…Game update15 Apr 2026Patchnotes: Build Version 3434Build Version 3434 This patch includes various improvements and fixes. Gameplay - Added the Gatherer to the research and build tree, enabling a new role for resource collection. - Introduced Reeds as a harvestable resource. - Tasks cancel more reliably when interrupted or conditions change. - Crafting feels snappier after removing unnecessary timing interpolation. - AI can now access shared inv…