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Medieval FrontiersNewsThank you - you are amazing!
Community

Thank you - you are amazing!

Medieval Frontiers · published 26 Jul 2025, 16:57 UTC

All newsPlayers around this dateRead on Steam

Well met, settlers of the frontier!

We want to take a moment to extend a heartfelt thank you to each and every one of you. The support you've shown has been incredible — from the thoughtful suggestions and high-quality bug reports, to the funny, creative, and encouraging messages many of you have shared. We're truly grateful to have such a passionate and engaged community.

We’re reading all of your feedback carefully, and have already released the first patches addressing some of the bugs you reported and implementing a few of your ideas. The coming weeks will be busy as we continue working through your reports and making improvements. If it takes us a little time to get to your submission, please know that we’ve seen it — and we’re on it.

Once again, thank you for being part of the Medieval Frontiers community. Your involvement is shaping the future of the game, and we couldn’t do this without you.

Stay sharp, and keep forging the frontier!


– Active Fungus Studios

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Game update6 Jun 2026UpdateUpdate: We are busy working on the release version of the game, but we still wanted to fix two problems in the demo: · We fixed the problem with unwanted motion blur. · Problem where trees could not be chopped propperly was fixed.Community27 Apr 2026Development Update & Demo News!Hello, Pioneers! First off, a massive thank you to everyone who has stepped into the wilderness of Medieval Frontiers . We are absolutely blown away by the reception so far. Seeing our community grow to over 45,000 players across the Steam Demo and Playtest is a huge milestone for us! The volume of feedback you’ve shared is incredible, and it’s helping us shape the frontier into something truly…Game update15 Apr 2026Patchnotes: Build Version 3434Build Version 3434 This patch includes various improvements and fixes. Gameplay - Added the Gatherer to the research and build tree, enabling a new role for resource collection. - Introduced Reeds as a harvestable resource. - Tasks cancel more reliably when interrupted or conditions change. - Crafting feels snappier after removing unnecessary timing interpolation. - AI can now access shared inv…