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Medieval FrontiersNewsGreetings, noble followers!
Community

Greetings, noble followers!

Medieval Frontiers · published 19 Aug 2024, 14:54 UTC

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Greetings, noble followers!

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May we introduce ourselves: We are Active Fungus Studios, your new liege lords, now commanding these lands to bring you food, shelter and prosperity. With your former king, PlayWay, generously making room for the young blood, we will now take over the development of this little settlement in a hidden corner of the Steam empire. If you want to catch a first glimpse on what’s to expect of our benign rule, keep your keen eye peeled on this humble game parchment – new tidings will be heralded here first!

Our first decree: We dub this game Medieval Frontiers. May it prosper and flourish!

You may pay tribute to us and drink profusely in our name at this year’s Gamescom at the Home of Indies booth E010 - D011 - Hall 10.2. We shall await you in droves!

Until our paths cross again!

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Game update6 Jun 2026UpdateUpdate: We are busy working on the release version of the game, but we still wanted to fix two problems in the demo: · We fixed the problem with unwanted motion blur. · Problem where trees could not be chopped propperly was fixed.Community27 Apr 2026Development Update & Demo News!Hello, Pioneers! First off, a massive thank you to everyone who has stepped into the wilderness of Medieval Frontiers . We are absolutely blown away by the reception so far. Seeing our community grow to over 45,000 players across the Steam Demo and Playtest is a huge milestone for us! The volume of feedback you’ve shared is incredible, and it’s helping us shape the frontier into something truly…Game update15 Apr 2026Patchnotes: Build Version 3434Build Version 3434 This patch includes various improvements and fixes. Gameplay - Added the Gatherer to the research and build tree, enabling a new role for resource collection. - Introduced Reeds as a harvestable resource. - Tasks cancel more reliably when interrupted or conditions change. - Crafting feels snappier after removing unnecessary timing interpolation. - AI can now access shared inv…