
Build Version 3356
This patch includes various improvements and fixes.
Gameplay
- Temperature and clothing rebalance: corrected heat/cold resistance visualization, fixed edge cases (including unfinished buildings causing extreme cold), and adjusted overall temperature behavior.
- Drowning is clearer and safer: added an on-screen warning and made respawns more consistent with a fallback.
- Movement and combat feel better: locomotion retargeted for more responsive movement, stamina clamp fixed, and damage/stance values tuned.
- Quick-time minigame: limited to a single boost across difficulties.
- Torches now extinguish when underwater.
- Dialog and interactions: conversations correctly cancel if an involved NPC dies; grabs now break players out of interactables, preventing input lockouts.
- Quest Mode and difficulty: general quest stability updates and corrected difficulty presets.
- Gambling table: interaction and collision issues resolved.
AI and Creatures
- Pathfinding: NPCs no longer walk through pithouse walls; improved wall/navmesh behavior with better costs around pithouses.
- Spawners are more reliable: animal and worker spawners initialize correctly; specific spawn condition fixes (e.g., Eleonore).
- Wolves: prevented infinite summoning, made aggro ranges consistent, and added safeguards to avoid locking player input.
- Hares and traps: hares are tougher, traps are more valuable, spawning balanced, and trap placement validated; traps now function as buildables.
- Chickens: eat more reliably, sleep properly, and won’t die while sleeping.
- Workers: can carry multiple items per pickup; adjusted some placed item positions; crafting tasks no longer vanish on success and their priorities work correctly; the V menu now reflects accurate task info.
Building and Crafting
- You can now deconstruct any unfinished construction (furniture, workbenches, traps, etc.).
- Construction Focus shows the correct amount of missing materials.
- Fixed cases where the destruction hammer could disappear or incorrect inputs triggered after loading.
- Axes: added axe crafting and interactions, polished axe animations, and fixed an animation blueprint issue; improved chair placement.
- Storage: resolved a stacking bug that allowed too many items and ensured stored items display correctly.
World, Environment, and Weather
- Weather and seasons overhaul: more reliable transitions (including winter), cleaned-up seasonal logic, and improved weather shaders/settings; snow masking fixed.
- New sky and time systems integrated with improved cheat/debug controls for weather/time; time widgets are more stable and accurate.
- Visual polish: scene grading made slightly warmer; moor tree material corrected; arrowheads now visibly attach to arrows.
- Water: river shader optimized with a quality option for wave simulation.
- Terrain: fixed a landscape mesh wrapping artifact and improved collisions in the main level; removed out-of-map foliage.
Characters and Customization
- Customization stability and speed: new character customizer component, async character loading, improved shaders, and robust body-part/body-mask validation.
- Fixed invalid body-part initialization and an object ID assignment issue.
- Animation polish: certain sequences now correctly hide the head when needed; subtle head rotation added based on camera.
UI/UX
- Settings: Apply button now works reliably.
- Cheat/Debug tools: weather/time controls function consistently; “wait for input” issues resolved.
- Menus and text: technology widget saves correctly; trading post wording refined; multiple small text and typo fixes; free-time explanation and related dialogs updated.
- Visual feedback: height ring colors corrected; “Lara” shield/coat-of-arms designs and related UI elements updated.
Audio
- Improved audio routing and resolved a missing resource cue that could cause absent sounds.
- Removed the rapid-fire click when attempting to build without required items.
- Streamlined build-menu feedback by removing an unnecessary crafting animation.
Performance and Technical
- Enabled exclusive fullscreen mode.
- Optimized shaders for weather and rivers; improved landscape compatibility by disabling Nanite on landscape materials.
- General stability improvements and cleanup.
Localization
- Wide localization pass with context-corrected translations across multiple languages (including CS, ES, FR, IT, JA, KO, PL, PT, RU, TR, UK, and ZH).