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Medieval FrontiersNewsPatchnotes Build Version 2882
Game update

Patchnotes Build Version 2882

Medieval Frontiers · published 27 Feb 2026, 19:35 UTC

All newsPlayers around this dateRead on Steam

Build Version 2882

This patch includes various improvements and fixes.

Gameplay and Balance

- Campfire rework: campfires have been updated for more consistent behavior and utility.

- Warmth bonus: being inside a room with an active fire now provides a heat buff.

- Sleep improvements: fixed issues with collision and interactions while sleeping to prevent getting stuck or clipping.

- Status tuning: adjusted the “Dead Tired” effect to reduce its overall impact.

- Interactions: restored interaction timing for stacked objects to prevent rapid or unintended reuse.

AI and Tasks

- Task handling: subtasks now prioritize correctly; added clearer cancel conditions to improve AI stability and responsiveness.

- PDA/Quest descriptions: fixed cases where task descriptions did not display correctly in the quest log and PDA.

World and Level Design

- Demo build: removed the second bridge to better guide progression.

- River/bridge area: improved sightlines to the bridge and cleared obstructing twigs near the river.

UI and Controls

- Contextual prompts: added input/button information to popups, tasks, and Wiki entries for better clarity.

- Dynamic text: tasks and Wiki entries now support dynamic text so information reflects your current context.

- Wiki HUD: corrected a HUD message that could display incorrectly in the Wiki.

- Keybinds: updated and reset certain Quick Function bindings to ensure consistency.

- Input system: upgraded the input backend to improve keybind recognition and responsiveness.

Items and Inventory

- Inventory sorting: standardized item display names for cleaner sorting.

- Icon update: refreshed the icon for Nettle Legwear.

Visuals

- New axe animation for smoother and more readable combat/gathering swings.

- Added a new gambeson fabric shader to improve clothing material quality.

Audio

- Imported new sound assets to enhance audio variety.

- Fixed duplicate audio in a sister dialogue sequence.

Lore and Text

- Polished formatting for the “Battle of Poitiers” lore book entries.

Localization

- Comprehensive, context-aware retranslation pass across multiple languages:

  - DC, ES, FR, IT, JA, KO, PL, PT, RU, TR, UK, ZH

- Additional follow-up corrections (1–4 entries per language in several cases) to refine phrasing and context.

Bug Fixes and Stability

- Clothing: resolved a rare loop when equipping or changing clothing.

- General stability and content cleanup to reduce edge-case issues.

More from Medieval Frontiers

Other announcements

All news
Game update6 Jun 2026UpdateUpdate: We are busy working on the release version of the game, but we still wanted to fix two problems in the demo: · We fixed the problem with unwanted motion blur. · Problem where trees could not be chopped propperly was fixed.Community27 Apr 2026Development Update & Demo News!Hello, Pioneers! First off, a massive thank you to everyone who has stepped into the wilderness of Medieval Frontiers . We are absolutely blown away by the reception so far. Seeing our community grow to over 45,000 players across the Steam Demo and Playtest is a huge milestone for us! The volume of feedback you’ve shared is incredible, and it’s helping us shape the frontier into something truly…Game update15 Apr 2026Patchnotes: Build Version 3434Build Version 3434 This patch includes various improvements and fixes. Gameplay - Added the Gatherer to the research and build tree, enabling a new role for resource collection. - Introduced Reeds as a harvestable resource. - Tasks cancel more reliably when interrupted or conditions change. - Crafting feels snappier after removing unnecessary timing interpolation. - AI can now access shared inv…