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Medieval FrontiersNewsPatchnotes Build Version 3154
In-game event

Patchnotes Build Version 3154

Medieval Frontiers · published 12 Mar 2026, 13:29 UTC

All newsPlayers around this dateRead on Steam
  1. This patch includes various improvements and fixes. Gameplay

    • Prevented accidental destruction of workbenches while using them.

    • Destroying interactable objects now safely resets nearby AI to avoid stuck behaviors.

    • Water interactions improved:

      • You can now pick up items underwater and still drink.

      • First-time water detection is more reliable.

      • Fixed an issue that could cause you to get stuck while drinking.

      • Reduced accidental drowning in shallow swamps.

    Building & Crafting

    • Building previews and interactions:

      • Fixed preview/visualization issues, including winter variants.

      • Improved underwater building behavior.

      • Corrected building decal offset on the Standing Torch.

    • Crafting and stations:

      • Tool Crafting now properly accepts Beams and Logs.

      • Adjusted interaction zone sizes at the Sewing Place, Log Hewing, and Tea Kitchen for easier use.

      • Workbench production panel now counts items stored inside the workbench (e.g., fuel) when checking requirements and shows accurate totals.

    • World objects and placement:

      • Added missing collisions for several house buildables.

      • Adjusted rocks that were incorrectly blocking construction.

      • Standing Torch now appears correctly in the Technology tree.

    AI & Creatures

    • Wolves disengage faster and have improved combat behavior.

    • Chickens: fixed disappearing cases and corrected general behavior.

    • NPCs no longer choose odd sleeping spots.

    • Improved fallback for broken NPC animations and corrected animal state assignments to prevent misbehavior.

    • Fixed an issue where players could get stuck in a Dialogue with NPCs

    World & Navigation

    • Pathfinding updates:

      • Torches, gambling tables, workbenches, item meshes, and several stations are now treated as dynamic obstacles to improve navigation.

      • Pithouse navigation refined (smaller agent radius, dynamic mesh setup) to reduce blocking.

    • Gambling table components retagged to restore proper interaction.

    • Item stacks no longer collide with the player, preventing unintended movement blocking.

  2. User Interface

    • Settings menu cleanup and layout fixes; inserts updated.

    • Save notification moved to the bottom-right.

    • Added key hints to mid-screen popups.

    • Trading Post text and icon corrected.

    • Dialog reliability improved; various tutorial prompts polished.

    • General widget and player interaction cleanup for smoother input.

    Visuals

    • Updated tone mapping for improved color and contrast.

    • Fixed shader-related issues to increase visual stability.

    Audio

    • Preparations for winter ambient audio; seasonal atmosphere updates are beginning to roll in.

    Settings & Display

    • Display Manager overhaul for more reliable behavior:

      • Smoother switching between fullscreen, borderless, and windowed modes.

      • Windowed resolution now normalizes correctly after leaving fullscreen.

      • Added a Windows option to override monitor resolution.

      • Better multi-monitor handling and verification of applied display changes, with safer timeouts to prevent black screens.

      • Borderless/windowed requests are honored more consistently.

    • General stability improvements across GPUs and platforms.

    Localization

    • Updated and corrected translations across multiple languages (CS, ES, FR, IT, JA, KO, PL, PT, RU, TR, ZH).

    • Fixed typos and text issues, including in-game books (e.g., “Battle of Poitiers, Book 2”) and help topics; prepared a new codex entry related to drowning.

    Bug Fixes & Stability

    • Fixed an issue where sticks could be delivered infinitely.

    • Addressed shader-related crashes under specific conditions.

    • Miscellaneous PC optimizations and cleanup.

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Game update6 Jun 2026UpdateUpdate: We are busy working on the release version of the game, but we still wanted to fix two problems in the demo: · We fixed the problem with unwanted motion blur. · Problem where trees could not be chopped propperly was fixed.Community27 Apr 2026Development Update & Demo News!Hello, Pioneers! First off, a massive thank you to everyone who has stepped into the wilderness of Medieval Frontiers . We are absolutely blown away by the reception so far. Seeing our community grow to over 45,000 players across the Steam Demo and Playtest is a huge milestone for us! The volume of feedback you’ve shared is incredible, and it’s helping us shape the frontier into something truly…Game update15 Apr 2026Patchnotes: Build Version 3434Build Version 3434 This patch includes various improvements and fixes. Gameplay - Added the Gatherer to the research and build tree, enabling a new role for resource collection. - Introduced Reeds as a harvestable resource. - Tasks cancel more reliably when interrupted or conditions change. - Crafting feels snappier after removing unnecessary timing interpolation. - AI can now access shared inv…