What developers changed, in their own words, newest first · page 12
| Game | Patch notes | Build | Published |
|---|---|---|---|
| The new version [Paradise's 22nd White Bunny] is now available. ※New Area Exploration※ Includes the areas , , and . A mountain in the southern mountain range of Flagson. Four years ago, the war between Hyperborea and Elysian Church reached the area around Mount Arcano. Since then, human presence in the mountains has become scarce. ※New Character※ introduces the new Pyro character . • Character Acquisition: After the version update, Falsi can be obtained for… | 24944895 | ||
| Update 1.0.2 Added animated speaker nameplates to dialogue scenes. · Added the Hell difficulty mode. · Redesigned the configuration menu with categorized settings. · Added Always Run, Master Volume, Camera Distance, and Footstep Trails options. · Added an automatic screen-resolution selection option. · Added completion stars to save files; 100% completion grants an animated golden star. · Added animated gre… | 25177038 | ||
| 0.20.1 spikeworld: -oneways replaced with glass blocks. they can be freely deleted to be replaced with one ways. (the platforms are glass so you can see if a star spawns behind them) -for if you somehow find spikeworld to be too easy: added command '/hardmode ', which restarts your game with hard mode turned on with seed x (random if blank). hard mode spawns 4 stars each round instead of 6, gives no m… | 25176810 | ||
| Build 0.8.0: Rotor Spin Update \ ● Any unit can now have a continuously spinning part — helicopter rotors, drone propellers, radar dishes, windmills, or anything else that should spin nonstop during the simulation. ● Found right next to Bind / Unbind / Docking: a new "Rotor Spin" toggle, with a speed slider (0° to 1800° per second) to control how fast the part spins. ● Build your helicopter or drone from two pieces (body + r… | 25176804 | ||
| Anvil Life 2.0 — The game, rebuilt from zero I rebuilt the entire game. Anvil Life shipped in 2022 and, honestly, it was not good. I knew what I wanted it to be and I could not build it. This update is that game — rewritten from the first line, with nothing carried over except the idea. It is free. If you own Anvil Life, it is already yours. What changed The dungeon is no longer a level you clear. It is a wave you endure. You choose how l… | 25174822 | ||
| Hotfix 1. Added an office expansion system. The entire office is no longer available from the start — some rooms now need to be renovated. Renovations unlock at certain levels and require both money and time. Old save files are not affected — this system only applies to new games. 2. Updated the F1 window. You can now view the total value of your company until you reach the Top 100. 3. Made several sm… | 25176545 | ||
| Grafics rework, upgrades and itens changes, new character selection screen A lot of stuff | 25176493 | ||
| V0.065 Update Announcement Quality Compendium Rankings: filter by all or one item and all or one quality to view the top 50 players by cumulative submitted quantity, including player code, World Tree SEED, town and totals for all five qualities. The Quality Compendium accepts batches of any positive whole number. Submitting five units of an item at a particular quality activates that entry, and further submissions remain… | 25176433 | ||
| Update 7th September 2026 Added river rapids ride. Added page 2 to Credits | 25176331 | ||
| Hotfix v1.0.7 - Late Game Menus & Various Greetings fellow rulers! It has been another busy day on our side. Again, we've collected new feedback and made adjustments accordingly. General: · Visual adjustments to various icons and environment objects' sprites · Changed how unlocked menus are registered to prevent a bug that makes Prestige Upgrades never purchasable · Fixed an issue where having some auto Quests enabled and starting Main… | 25175895 | ||
| 0.3.6.2 Finally polished and fixed gamepad menu navigation Some menus still a little janky but most should be navigable by gamepad/controllers Changed button textures and tweaked UI layouts Updated/tweaked dialogue in all levels Probably more but I forgot what else I worked on... | 25176332 | ||
| Boost Bottle Reward Fix | v5.0.79 Boost Bottle Reward Fix | v5.0.79 - Fixed Boost Bottles earned from Trove claims and Button Blessings sometimes not appearing in Steam inventories. - Improved Steam inventory reward delivery and recovery. | 25176289 | ||
| v1.46 Smoother fish dance | 25176389 | ||
| MORHVAL 0.3 — Dragons, Living Territories, Faction Warfare & Beyond the Veilmajor First of all, I want to apologize for this update arriving later than I originally planned. 0.3 became much, much bigger than I expected. Every time I thought I was close to finishing it, I found another system that I wanted to expand, another rough edge that needed work, another bug that bothered me, or another part of MORHVAL that simply deserved more attention. At some point, this stopped fe… | 25176254 | ||
| 1.4 Patch Notes 1.4 Patch Notes Arena Fixed candle placement and lighting issues around the arena Fixed door locations in the arena center Fixed ghost decals appearing in the arena Fixed misplaced pillars in the arena Fixed blood decal issue on the arena enemy gate Dungeon Adjusted starting health in the dungeon to 60 Fixed candle placement and lighting issues around the dungeon Checked and fixed pot placement… | 25176252 | ||
| September 7th Changelog Added · Four deposits per resource. Each resource is a tree now. A main tunnel runs out from the fabricator and ends in a resource room, and more tunnels branch off it, each ending in a resource room of its own. Every deposit holds 100 ore (four of them is the old single 400), so the extractor has to be carried from deposit to deposit as each one runs dry. Standing still is no longer a strategy… | 25176280 | ||
| AxeSlinger 1.1.4 Patch Notes AxeSlinger 1.1.4 Patch Notes This update brings major improvements to Endless Mode, arena combat flow, movement, and environmental interactions. Endless Mode - Expanded procedural generation with much greater layout variety: - Multi-floor environments - Hidden passageways - Large arenas and compact combat rooms - Longer exploration floors and shorter action-focused layouts - Early floors now us… | 25176180 | ||
| LIVORA Update – More Depth Across Your Life More depth across your Life A smaller update for LIVORA is now live, focused on making several existing parts of the game feel deeper and more connected. Caregiving now has more weight as parents, partners and other people in your Life grow older or need support. Family life has also been expanded beyond the usual pregnancy route, with more consideration given to fertility, adoption and the dif… | 24951361 | ||
| Early Access Update 8/9/2026 - 0.403 - Event Improvements Change log 8/9/2025 | Version 0.403 Improvements: · Improved event display for Overworld Events & Oddities. Looks much better to the side of the screen now! Playtested it thoroughly but please let me know if anything breaks. | 25175922 | ||
| PlantDex and Bugs Oh My 🌿🔥 TERRARIUM II — PATCH NOTES Version 0.0.0.4 — “Bloom, Burn & Brainpower Update” 🌱 NEW: PlantDex System A brand‑new encyclopedia that tracks every plant you discover. Features Added PlantDexDiscovered to SaveData Plants now save + load properly Discovering a plant permanently marks it in your PlantDex Fully integrated into your main world save Backwards‑compatible with old saves New worlds… | 25176070 | ||
| Shop hot fix. Now you can buy ! | 25176029 | ||
| Exhaust bugs squashed A bug where cards that exhaust other cards resulted in unplayable hands is fixed. | 25176038 | ||
| Soda :) (1.0.47) This update adds Phosphoric Acid and some ways to create a variety of sodas and cola :) (making soda is going to be important for an upcoming Slime Ranching update) Apatite also now mines into 3 variants: Fluorapatite, Chlorapatite, and Hydroxylapatite, each of which can react with Sulfuric Acid to obtain Phosphoric Acid. The three types of mined apatite can also be blending with water to form… | 25176253 | ||
| New Upcoming Patch Notes & Updates 1.4 Patch Notes Arena Fixed candle placement and lighting issues around the arena Fixed door locations in the arena center Fixed ghost decals appearing in the arena Fixed misplaced pillars in the arena Fixed blood decal issue on the arena enemy gate Dungeon Adjusted starting health in the dungeon to 60 Fixed candle placement and lighting issues around the dungeon Checked and fixed pot placement… | 25176252 | ||
| The Bigger Overhaul - Update Pre-Alpha 0.6.7 Update Pre-Alpha 0.6.7 Fishing · Added new placeholder species for variety, I think this brings the total to 25 · The ocean teems with life consider fishing in it · Added frenzies that can spawn more fish and higher tier fish · Brought tension back into the mix for the tougher fish · Added "Sneak" state (default left CTRL) · Rods drive cast distance in a more predictable way · Fish should pull… | 25175917 | ||
| 🎮 VoidBound 0.7.4 STEAM Release - Open Contracts 🎯major Patrons, a new journey awaits. The latest VoidBound build is now live! This update introduces the new Bounty Guild mission system, along with new quests, skills, rewards, and plenty of other work happening behind the scenes. For Players Continuing with Old Saves: To access these new quests, you need to first acquire your Bounty Hunter License. The system would automatically open up after that.… | 25175773 | ||
| Playtest 87 A leak now costs one mana in every mode, no matter how many wells the enemy crossed. · Co-op trials shows your team's true shared mana at all times. · Spacebar readies you up in Ranked. · In Ranked you can no longer peek at another player's board during the build phase. · You only hear the board you are looking at. · View Leaderboard shows your just posted score immediately with the pending sta… | 25175889 | ||
| 优化了windows11系统体验 优化了windows11系统体验 | 25175787 | ||
| 0.9.15.0 Changes - Overworld - Add some lighting to the lighthouse - Overworld - Added a bunch of rocks - Overowrld - Add some water tiles to the torches at the goggles island, other minor tile updates - D6 - item cooldown changes from 1 second > 3 seconds - D6 - Gunk added to player when they mess with the gut - D6 - Gunk added to geysers when inoperable Fixes - Fix some minor alpha issues when pausing | 25175745 | ||
| Controller + 1st person + tutorial fixes. I thought i fixed them all... | 25175682 | ||
| Void Pachinko (1.1.7) - Added two plus pins at 6/8 gold coins and two tomato pins at 60/75 gold coins to smooth out the early game. - Adjusted Deball's starting values and upgrades from [?], [??], [???] to [?], [??], [???] (yes, it really changed). - The Wizard's Hut now displays the number of balls you owned during the last round, as well as your current amount if you've bought or sold any since then. - The Wizard'… | 25175298 | ||
| Update Notes -Fixed an issue on "The door? What Door?" room where you couldn't reset. -Created more bugs so I can fix them later (jk, game is bug free (hopefully)) | 25175516 | ||
| Dev Log 20260907|v2.10.0 Hello everyone, this is Pigeon Studio! Update Information Current Version: v2.10.0 Changes: · Revised text with inconsistent contextual logic. · Adjusted some of Joshua’s affection values. · Corrected grammatical issues and typos in the text. · Added a “Load” option to the bottom navigation bar. Thank you again for all your support! Pigeon Studio 2026.09.07 | 25175511 | ||
| Prismarch - Shock and Thaw!major What a shock! The King of Lightning and Ice are storming the demo! Today, Prismarch v0.7.5 (Demo v1.4.0) is LIVE! It encompasses beta versions v0.6.5 to v0.7.5. General Changes & Fixes: · Temporarily added the King of Lightning and the King of Ice to the demo · The portals have been manually opened and do not require any story / quest completion, just hop in! · Added the Bleed status effect to… | 25174145 | ||
| Added Multiple Simple Signals Tiles can now not only have multiple tag / names - but they can now send simple signals to multiple targets. | 25175434 | ||
| Boat driving on land + Depth maps + stuff n things yoo, quick couple of things for today. Im currently on a crusade againsts bugs in gone fishing, if youu know of any bugs that needs fixing please let a brother know asap so I can ahniliate them asap. You can either ping me on discord, add a comment on this post or create a discussion post. THANK YOU fr · Added logic for handling boats running into land · Added/fixed missing depth maps for Arcti… | 25175322 | ||
| Patch #1 I didn't consider that you can win the game with more than 20 votes before round four to get 'Faith Rules the Hearts of Men'. It seems that a lot of players are better at the game than I am! So I changed the achievement so you can get it in any round as long as the difficulty mode is on hard and you win with 20 or more votes. Thanks to the players who pointed this out. | 25175372 | ||
| Fixed Seed Paste Fixed Seed Paste | 25175241 | ||
| Version 1.2.1.0 — World Streaming, Challenge Navigation & Prestige Perks Updates Performance Improvements World Streaming System The game world has received a major underlying optimisation. Previously, large portions of the world were kept loaded at the same time, even when the player was nowhere near them. The world is now split into smaller sections which are dynamically loaded as they are needed and unloaded when they are no longer nearby. This reduces the amount… | 25174771 | ||
| 1.3.1 released Release notes can be found here: | 25175263 | ||
| v1.0.5 Patch Notes Added · Settings: Add "Hold to Cast" setting in the Game tab Fixed · Arcade: Fix caught but persistent enemies not spawning when revisiting levels | 25173698 | ||
| Patch V6.88 Container Length Limit Limited the container size to 150 (anything else will be deleted to prevent crashes) Temporarily disabled automatic robot collection into green box (I will be adding a better system later today) | 25175193 | ||
| Steam Workshop and 4th birthday! + TO2 the first screenshotmajor Hey drivers! It’s been 4 years since TRAIL OUT was released! Happy birthday! Thank you for sticking with us all this time. This year, we finally made it to PS5, and the launch went great! Development of TRAIL OUT 2 is moving forward. We’re still in a very early alpha stage, so we’re not ready to show anything just yet, as a lot can still change. Steam Workshop And thanks to CRJ, TRAIL OUT on St… | 25155398 | ||
| [EA 0.8.309] Added Bicycle, Merchant System Warm-up Note: This update adjusts certain data structures to support the upcoming merchant system, so the file size is very large (future content updates will not be this large). If you do not wish to update, you can right-click the game icon in your Steam library and switch to the "prior_working_version" (0.8.308) branch. ● Added a bicycle to the F1 crafting window. Players can craft it in the first b… | 25174628 | ||
| Patch 0.9.7 Patch Notes · Added layer unlocking in Classic Mode. Hold the pickup button to unlock the top completed layer. · Improved placement checks to reduce potential freezes and crashes . (Thanks to everyone who reported this through the Discussions!) · Made small UI improvements. | 25175007 | ||
| REOGUNA v0.9.4 ・Disabled the screenshot (F12) key during Ambient Mode. ・Changed the level display for daily stages to YYMMDD format. ・Changed the "Mute" function in the footer menu to "Mute BGM." ・Improved the images displayed via the HINT function (Part 1). | 25174987 | ||
| Elephant + Skeleton Lag Improved Dear all, The game should perform better with Skeleton classes and also with Elephants. Most gratefully, The Joust Development Team | 25174687 | ||
| Combat and QoL update Dungeon Fog of War, Better UI, Enemies AI and Weapon Mastery added. Night and Day separation. A lot of useful and experimental updates. Much Love | 25174888 | ||
| New Class Added Added some new promotional classes and bug fixes. | 25174976 | ||
| Patch notes for version 1.1.3 Patch notes for version 1.1.3 There was an issue where the game would give you achievements for beating all the dev times or getting three stars on every level before you actually did. This issue has now been fixed. Apologies to anyone who accidentally unlocked these achievements too early! Be sure to use the feedback form to report any bugs or other problems that you find. (you can find a link… | 25174892 | ||
| Hot Fix | Version 1.9 L (No Version Change) I apologize for any disruptions this update may cause, I generally release updates during inactive hours but todays patch is an exception. There's been a small surge in cheaters recently, there's a zero tolerance policy for cheating. You will be banned from online play permanently if caught cheating. Today I have a small patch adding some extra layers of protection against these cheaters. This… | 25174689 | ||
| v1.1.2 - Open Issues Usurper Reborn 1.1.2 - The Open Issues After the bug pass I had a short list of things that needed a patch, plus the oldest requests on the GitHub tracker. Seven of the eight are in. The eighth, the Player District, is big enough to be its own release. It is designed and will come in the next major release. Groups · A grouped player who dies now dies properly: the same resurrection and permadea… | 25174891 | ||
| Update v0.2.15: Dynamic Inventory Sorting & In-Combat Quick-Drink Elixirs Greetings, Vampires! Update v0.2.15 is now live! This update introduces a brand new dynamic inventory priority system and an in-combat quick-drink elixir management menu. Dynamic Draggable Category Inventory Sorting · Draggable Sidebar Priority: Customize your inventory sorting on the fly! Simply click, drag, and reorder the category buttons on the right sidebar to set your own priority sequenc… | 25174852 | ||
| Beta Patch Notes v26.9.7 Developer Notes Hi everyone! This is the first patch for the Battle-Index internal build. This doesn't change anything that anybody should ideally see, but cards are now no longer pre-rendered and instead built at runtime. Essentially this means that rapidly prototyping new cards will be far easier, as the text can just be written in-engine instead of my original workflow which involved some pa… | 25174670 | ||
| Version 0.2.5: Camera and Balancing Combat and progression · Added run difficulty scaling. Enemy stats now scale up as the campaign progresses, keeping later dungeons and battles a meaningful step above the opening encounters. · Added primary-character death succession. When your lead character falls, another surviving character automatically takes over as the primary, so a single death no longer ends the run outright. · Applied… | 25070573 | ||
| Small update Bug fixes · Fix for disable sometimes not clearing all relevant states. · Fix for visibily checks on kill bonuses using smoke as a block. Changes and additions · Added some player on player penetration tolerance checks to help with body impacts. · Large audio system optimisation. · Nano-wire pulls (Anchor / Augmented Nano-wire) can now last up to 5 seconds (will disconnect if get within 2m of t… | 25174654 | ||
| Patch V6.87 Time Fixed Fixed time going too fast | 25174674 | ||
| Update for lag and other fixes Server lag fixes Audio distance changes Galleon collider fix Fort wall snap point adjustment Bench collider fix Spike adjustment NPC spawn timer adjustment Campfire and furnace loading bars New night song Nerfed healing items Crafting menu update and timer Map panel keybind fix Watching eye text color change Item tooltip for traders Hold left click for farming Building ghost fix Ship speed fix… | 25174567 | ||
| Patch 1.01 - Bandaid fixes for some Blackscreens and Softlocks - slight lighting fix | 25174559 | ||
| v4.18.1 Release Notes Changes - The following units will now be limited to these amounts in the current PvP season: - Zoey’s Trebuchet - 1x - Specimen i01 "Mauler" - 2x - TF2 Heavy - 2x - TF2 Demoman - 2x - TF2 Soldier - 2x - Lightning Dragoon - 2x - Thresher Tank - 2x Again, these are just the beginning of tuning things up. We’ll keep tweaking values after this rolls out to keep PvP engaging. - Matchmaking will bet… | 25149602 |