AxeSlinger · public · first seen
AxeSlinger 1.1.4 Patch Notes
This update brings major improvements to Endless Mode, arena combat flow, movement, and environmental interactions.
Endless Mode
- Expanded procedural generation with much greater layout variety:
- Multi-floor environments
- Hidden passageways
- Large arenas and compact combat rooms
- Longer exploration floors and shorter action-focused layouts
- Early floors now use the most eye-catching environment texture set.
- Added traps, including spike floors and lava hazards.
- Added dramatic, run-specific reward upgrades that reset after each Endless run.
- Reward rooms now appear less frequently.
- Added a boss floor around level 6.
- Arena Heavies have significantly increased health in Endless Mode.
- Later floors introduce tougher enemy types instead of relying exclusively on larger enemy counts.
Arena Mode
- Shred City enemies now spawn at points closer to the player.
- Enemies spawn already aggressive and ignore their normal detection radius.
- Enemy waypoints appear when three or fewer enemies remain.
- Waypoint markers have been reduced in size for better readability.
- Improved late-wave flow by making isolated or stuck enemies easier to locate.
Movement
- Improved movement across slopes, stairs, and ledges.
- Made traversal more forgiving without limiting the player’s movement options.
Explosive Barrels
- Improved fuse and ignition behavior.
- Added clearer visual feedback while a barrel is lit.
- Added physics reactions when barrels are struck by the player.
Polish and Stability
- Improved release packaging and runtime resource coverage.
- Added additional regression checks for Endless Mode and Shred City.
- Cleaned up legacy arena settings and unused generation code.
- Numerous smaller gameplay-flow, readability, and stability improvements.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4236581 | 5733861659216717743 | 7155763330001105410 |