Terrarium II · published · build 25176070
🌿🔥 TERRARIUM II — PATCH NOTES
Version 0.0.0.4 — “Bloom, Burn & Brainpower Update”
🌱 NEW: PlantDex System
A brand‑new encyclopedia that tracks every plant you discover.
Features
Added PlantDexDiscovered to SaveData
Plants now save + load properly
Discovering a plant permanently marks it in your PlantDex
Fully integrated into your main world save
Backwards‑compatible with old saves
New worlds start with an empty PlantDex
Persistence
SaveWorld serializes discovered plant IDs
LoadWorld restores discovered plants after dictionary creation
🌳 Skill Tree UI Overhaul
The skill tree has been fully stabilized and anchored to UI‑space.
Improvements
Skill tree no longer opens in the bottom‑right
Added uiOrigin anchor for consistent placement
Skill tree now draws in screen‑space, unaffected by camera
Dragging works smoothly
Hover detection fixed
Tooltip restored
Click detection fixed
All interactions now use unified UI coordinates
🧠 Tooltip System Fixes
Tooltip hit detection updated to match new UI anchor
Tooltip now appears correctly next to the mouse
Tooltip visibility restored
🌊 LIQUID PHYSICS UPDATE
A major overhaul to water and lava behavior.
Water Physics
Feet‑based liquid detection
Smooth buoyancy
Reduced gravity underwater
Improved swim force
Breath system stabilized
Lava Physics
Heavy gravity
Strong drag
Weak swim force
Proper lava damage over time
Lava immunity support
Liquid Detection Fixes
Center + feet detection combined
Liquids activate instantly when touching feet
Works with small orb sizes
💦 NEW: Water Entry Splash VFX
Randomized droplets
Upward arc motion
Fade‑out life
Color tinting
Size variation
Correct camera offset
🔥💀 NEW: Lava Burn Effect
Ember‑like particles
Flickering glow
Rising heat sparks
Lava‑tone color shifting
🛠️ Particle System Fixes
Missing particle texture fixed
Missing particle list fixed
Update loop restored
Draw loop restored
Camera offset corrected
Random.NextFloat issues resolved
🧱 Collision System Fixes (NEW)
You fixed a long‑standing bug in the collision system involving top and left tile checks.
Fixes
Corrected tile coordinate conversion for top collision
Corrected tile coordinate conversion for left collision
Eliminated jitter when colliding with ceilings
Eliminated push‑away behavior when touching left walls
Collision system now fully matches your updated TileSize
Movement feels smoother and more predictable
This was a major stability improvement to your physics system.