Update Pre-Alpha 0.6.7
Fishing
- Added new placeholder species for variety, I think this brings the total to 25
- The ocean teems with life consider fishing in it
- Added frenzies that can spawn more fish and higher tier fish
- Brought tension back into the mix for the tougher fish
- Added "Sneak" state (default left CTRL)
- Rods drive cast distance in a more predictable way
- Fish should pull more money
- The fish biting has been reworked into a nibble/bite phase
- Removed the live fish entities, planning on a new way to add those back in
- Added rods that can cast further
- Added new baits that attract different fish
- Changed the casting mechanic so the camera pulls back
Inventory and Shopping
- Added a cooler that can store fish, maybe beer one day who knows
- Added a janky shop interface, to be fixed
- Bulk selling is in, there's a window to the right when selling fish
Player
- More monkey
- New tab in settings that allows players to edit their monkey color.
What's next?
I personally think fishing is starting to feel pretty good, but the loop needs work.
I'd like to reinvent the island a bit, and make areas feel more distinct. I know I just added a bunch of fish to the lake and ocean, but I'm thinking about pulling some of that back and taking the island one area at a time.
Also looking forward to a UI overhaul.