FishGame Playtest
Playing now
0+0 vs. yesterday
—of peak
All-time peak
08 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
08 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | New Island - Pre-Alpha v0.5.0 I added some scenery, made a new island, and refined some mechanics. | — | |
| Game update | Hotfix 0.4.2 - TPV Visibility, Vulcan, and Casting Updates TPV Visibility so you can see your friends. Updates the default renderer to Vulcan after VSync crashes. Increases cast distance to 2.5m | — | |
| Game update | Hotfix - Pre-Alpha v0.4.1 Updated a lot of the FPV/TPV redundancy | — | |
| Game update | TPV TPV TPV and More - Pre-Alpha 0.4.0 Gameplay · Enabled TPV · Removed FPV · Interactions moved to player facing and proximity · Added Player health · Added Player oxygen · Reworked stamina · Stamina now recovers after a brief cooldown period · Fishing and Swimming now drain stamina · Running out of stamina while swimming causes you to sink · Health is recoverable in the hot springs · Oxygen ticks down while underwater Fishing · Fi… | — | |
| Game update | The Big One - Pre-Alpha v0.3.9 Audio · Added forest ambience · Added fight music · Added stone footstep sounds · Added bite, hook apex, and perfect catch SFX · Added a splash · Added a pop · Added reel sounds (speed based) Fishing · Added tiered catch quality based on QTE timing and bait (still needs refinement, payouts can be low) · Added a bobber status label: dots while waiting, red X when no bite is possible, countdown w… | — | |
| Game update | Oops, More Fishing - Pre-Alpha 0.3.8 Fishing Revamp In this update we're taking a look at reconstructing the fishing experience from the ground up. Before, the fishing mechanic was a mess of static parameters that didn't inspire much in the way of intuitive gameplay. It attempted to balance fighting the fish to burn through its stamina to put it in a rest state in order to reel through stillness. Overall it didn't really land and… | — | |
| Game update | The Bugs and The Bugs - Pre-Alpha Update 0.3.7 Interesting, another update. Settings · VSync modes added · Add Max FPS Slider for VSync disabled · Sensitivity slider now ranges from 1.00 to 20.00 · Added Field of View slider · Sensitivity, FOV, and Max FPS all directly editable · Added reset buttons for the settings QOL · Save slots record the game version · Saves are version locked to avoid incompatibility · Games save on initialization in… | — | |
| Game update | Another Fishing Update, Of Course - Pre-Alpha v0.3.6 Gameplay Fishing Overhaul · Multiple fish added back in, values and weights need to be tuned drastically (lots of placeholder meshes right now) · Fishing system now calculates bites across two metrics: · Bite Tick Rate : fixed time step that rolls a dice to check whether or not a fish has bitten · Bite Percentage : The chance that roll lands as a success across the fish available in the water ·… | — | |
| Game update | Uh Oh, that was a Stinky Update - Pre-Alpha v0.3.5 Bug Fixes · Added a load buffer to prevent players from entering the island with a stagger · Added client/host checks to prevent players from joining a lobby but not making it to the game · Incomplete state checks that were causing bad position data to be sent back to the host · Updated logging to keep the number of logs down to 5 Coming Up · More Monkey. | — | |
| Game update | Fishing Rework - Pre-Alpha Update v0.3.4 Look and Feel Updates · Added player locomotion and fishing animations. · Updated the night from a red mess to something a little darker and bluer · Added shaders that render the hot spring steam! Gameplay · Lowered Quota Requirements · Updated rod upgrades · Added bugs to forage! Under the rocks you can find grubs and worms, and near the pond there's some box flies. Bug Fixes · Item shadow han… | — | |
| Game update | Fishing Rework - Pre-Alpha Update v0.2.12 Fishing Reworked · New tension based fishing · Green zone increases quality · Fish weight affects line tension, the fish can snap the line or get loose. · Line stays cast out after failure · Basic rod caps around 5m cast length Fishing Visuals Updated · Fish faces the direction it's pulling instead of swimming tail-first · Fish on the bobber instead of to the side Bug fixes · Opening a menu no… | — | |
| Game update | Pre-Alpha Update v0.2.11 Inventory Added · Press TAB to open the inventorypanel. · Selecting a rod opens its interface for dragging bait onto (bait persists on dropped rod!) · Caught fish on the dangle hook still eject as a separate fish when you drop the rod Fishing Improvements · Third-person fishing rods now render the wielder's fishing line, dangle hook, and bait visually · Bait visuals (caught fish, slotted worm,… | — | |
| Game update | Pre-Alpha Update v0.2.10 Rod Shop. No, not you . · Blank - raises line tension tolerance · Line - further tension tolerance · Bobber - shortens the wait between bites · Reel - faster reel-in and lower stamina drain while fighting a fish Day/Night Cycle & Danger · Dark - staying out past dark wipes your gear · Hot Spring - staying at the hot spring (top of tower) keeps you safe at night Save System · Three save slots (a… | — | |
| Game update | v0.2.6 Markets - Adds starter rod to player inventories - Adds a stubbed in fish market to sell your fish to Be merry, make money. | — | |
| Game update | v0.2.5.0 - Added more comprehensive fishing. - Added debugging logs - press F10 to open Log location. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.