Prismarch Demo · published · build 25174145
What a shock!
The King of Lightning and Ice are storming the demo!
Today, Prismarch v0.7.5 (Demo v1.4.0) is LIVE!
It encompasses beta versions v0.6.5 to v0.7.5.
Temporarily added the King of Lightning and the King of Ice to the demo
The portals have been manually opened and do not require any story / quest completion, just hop in!
Added the Bleed status effect to the game.
Applied when Brutal pieces hit unshielded pieces, bleeding HP damage every turn for 3 turns.
UI, SFX, VFX improvements to Mirror Maiden and Legacy of Sacrifice
Reworked the popup UI's that show when abilities are added to a piece
Gold gain now uses the new popups
Attacking a frozen, non-shielded piece with a physical attack now shatters it, critting for 2 damage and removing the freeze.
Fixed the Display FPS menu option
Fixed stacking of health canvases and crowd control canvases
Experience should more accurately fly to the EXP bar, taking less time
Reworked Haemo-Alkahestry - it was broken with the introduction of the shop and should function properly again.
The options menu should not close after clicking the button a second time in the Main Menu
Fixed the back button not working when viewing the abilities showcase in the hub
Restricted the ranks Blessing of Proliferation can place a piece on to midboard and down
The abilities tab should now have more consistent lighting and properly display visuals on the model
Spruced up the Glacial visual
Implemented an ability cap - One piece can now only have 3 abilities (4 with Legendary Horsey)
Trying to add an ability to a piece that is at the ability cap or has a duplicate ability will no longer work. This should prevent you from wasting gold
Increased the value of capturing a Rook from 3 gold to 4 gold
Increased the cost of ability orbs:
Tier 1 Ability Orbs: (2 - 3 gold) => (3 - 4 gold)
Tier 2 Ability Orbs: (6 - 7 gold) => (8 - 9 gold)
Tier 3 Ability Orbs: (14 - 15 gold) => (15 - 16 gold)
Modified the base cost of pieces purchased from the shop
Knights: 6 => 3 gold
Bishops: 6 => 4 gold
Rooks: 6 => 5 gold
Queens: 9 => 7 gold
Added a visual for the Tanky ability
Fixed a number of issues with health and Tanky, it should now correctly calculate the health of a piece, before & after nullifying as well as through save & load cycles.
Improvements to Blessing of Proliferation:
Added a Rank indicator
Added a Reward Banner
Now disables tooltips and piece outlining during tile selection
Added an exit condition when there are no valid tiles to place
Added a Rank indicator when dragging pieces from the shop
The 'Options menu' is now the 'Settings menu'
Added a drop shadow to the level / environment banners
Color coded the shop backgrounds to the level / environment
Improvements to the color of the side UI, particularly in the ice & lightning kings
Added spawn animations to the first 6 kings
Altered the dimensions of the shop such that shop items always have their price tags visible
Added a red outline, SFX, and feedback when trying to buy something from the shop you can't afford
The turn log now uses its ScrollBox component and should be smoother to scroll. Reduced the sensitivity and increased the inertia when scrolling the turn log
Fixed a setting that made the MainMenu flashbang when loading for the first time in a session
Updated High Voltage's target acquisition to reflect the new board changes
Various improvements to Kleptomaniac
Added a confirmation box when forfeiting a run to guard against potential misclicks
Massively reduced the cost & scaling of rank keys - now 11 / 13 / 15 / 17
The state of The Exchange is now saved to the run state. No more Main Menu / Reload game shenanigans for free rerolls.
The price of buying Experience from the shop is now capped at 12
The price of rerolling the shop is now capped at 18
Experience and shop reroll costs now reset on each wave change
Enemy kings can now castle
Improvements to The Annointed
Increased the starting gold by 4 across the board
Enchanter can no longer add Soulbound to a piece (for now)
Enchanter can no longer add Summoner to a piece
When forfeitting or winning a run and returning to the Hub, the Player will now be placed outside of the respective portal instead of in the middle of the map.
Pieces that have more than 1 health now display their current health in their tooltip
Added trim and sway to the shop that should make it look swankier and feel floatier
Added corpse launch to selfdestructed pieces
Selfdestruct no longer destroys soulbound pieces or instakills undying pieces
Selfdestruct now resolves at the end of the player turn rather than the beginning
Fixed an issue where Selfdestruct tile decals would not save and load properly
Fixed a bug where Selfdestruct would bug out the camera when the player died to it
Nerfed Warper, can now only warp to one of the first four non-roster ranks. This was intended to be a re-positioning ability, but it was functioning too much like a 'auto-win-the-game' ability. It should still be extremely strong.
Added a special Rank Selector when warping a piece
Slightly nerfed Overshield, it now takes 3 half-turns to regenerate instead of 2. (1 round => 1.5 rounds)
Increased the size of the Overshield down VFX
Fixed various interactions between Overshield and Solarbeam
Fixed a bug where Overshield wouldn't regenerate
Fixed a bug where the state of Overshield was not being saved / loaded properly
Fixed a bug where Brutal pieces hitting Overshield pieces would cause errors
Reworked Relentless. It now functions in an opposite manner than how it used to
Each Relentless piece can be moved once for free without ending the Player's turn
Becomes stronger the more Relentless pieces you have
Can no longer make 'depth 2' moves that are difficult for the enemy AI to deal with
It is no longer possible to move or attack with pieces that are in the roster ranks
When the player turn starts, their roster ranks will be packed into Rank 4, and any pieces in Rank 4 will be advanced onto the board where possible
Can no longer warp pieces in the back ranks
Summoner and Enchanter no longer work in the back ranks
Implemented Infinite Fiefdom and Matriarchy
Re-ordered the upgrades to respect standard piece value order (P, K, B, R, Q, K)
Added pre-requisites to the Upgrades. In general, each piece type upgrade requires purchasing the one lower in the chain. The only exception is that Matriarchy requires Infinite Fiefdom
Imperatrix Sanguinis now correctly adds Brutal to all spawned Queens
Wave 1:
Pawns no longer have Thorns
Bishops now have Thorns
Wave 2:
Rooks are no longer Tanky
Knights are now Tanky
All 3 waves have received a balance overhaul from the beta version
Wave 1:
Pawns are no longer Explosive
Waves 2 & 3:
Reworked from the beta version
The beta (or full version) of the game sees a number of content additions:
Hooked up quite a few Steam Achievements
Added the Sun King
The first wave based king
Most complex (and fun?) king to date! Lucky beta testers!
P.S. If you'd like to become a beta tester, join the Discord and ask!
Fixed a bug where Rank and File would say Pawn and add to Queen
Fixed a bug where you could buy EXP or reroll the shop while the game has not initialized
Fixed a bug where you could buy EXP or reroll the shop while it's not visible (in pause menu, etc.)
Fixed a haemo-alkahestry bug that wouldn't allow the player to sacrifice pieces that were deep in the enemy board
Fixed a softlock when a thorns/undying piece would hit a thorns piece
Fixed numerous bugs with thorns/undying pieces hitting thorns/undying pieces
Fixed a bug where, if an explosive piece had the enemy king as one of its targets, the other pieces would not take damage
Fixed a bug where the SideUI's would tilt after a wave transition
Fixed a bug that would cause the shop tooltips to display in an incorrect location after a wave transition
Shop price tags (number & gold icon) should no longer look squashed.
Fixed a pervasive bug where the turn log would glitch out while the enemy king used abilities or moved pieces
Fixed a bug where dragging a piece while gaining a level up would cause the drag arrows & indicator to stay on the field
Fixed multiple bugs related to piece promotion
Fixed a multitude of bugs related to the King of the Sun (spoilers)
Fixed a bug where an enemy piece selfdestructing enemy pieces would award gold and experience
Fixed a bug where the wrong mini shard texture would be shown when killing a king
Fixed a bug with the Lightning King where its attack would not collide with pieces
Fixed a bug where the scale of afterburner trails would multiply by 2.5 every move
Fixed a bug that caused all logs coming through the new add ability function to appear as player logs
Patched a number of softlocks
Various game stability fixes
Innumerable small things!
T-minus 50 days until the full launch of the game!
See you then!