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Patch notes · published by the developer

Version 1.2.1.0 — World Streaming, Challenge Navigation & Prestige Perks

On Steam

Updates

Performance Improvements

World Streaming System

The game world has received a major underlying optimisation.

Previously, large portions of the world were kept loaded at the same time, even when the player was nowhere near them.

The world is now split into smaller sections which are dynamically loaded as they are needed and unloaded when they are no longer nearby.

This reduces the amount of world data the game needs to keep active at once, including large Tilemaps and collision data.

Loading Improvements

Initial game loading has been improved as the game now only needs to prepare the world around the player's current location instead of loading the entire world at once.

World sections are also preloaded ahead of the camera while travelling to reduce visible loading during normal movement.

Teleporting and entering distant areas such as dungeons now triggers an immediate world-streaming check so the required area can be prepared as quickly as possible.

Performance Results

Testing has shown the largest improvements on weaker/lower-end computers, where the reduction in loaded world data has a much greater impact.

Higher-end computers are also seeing performance improvements, although the difference is naturally smaller as these systems were already able to handle the previous world size more comfortably.

This system should provide:

Faster initial loading.
Reduced memory usage.
Lower world-rendering and physics overhead.
Better performance on lower-end hardware.
More consistent performance while travelling around the world.
A more scalable world system for future areas and expansions.

This is a significant backend change to how the world is loaded, but does not change how players navigate or interact with the world.

Challenge UI Changes.

Bowcrafting Challenges are now ordered Shortbow U then Shortbow to match the Crafting UI.

Herbology Challenges now have a Vessels Category to match the Herbology Skill Guide.

Homesteading Skill Guide , now states Seed Research Tables must be Built in order.

Challenge Auto Navigate

Added a new Auto Navigate button to the Challenge UI.

Challenges can now automatically send Bloob to the relevant activity or location.

If an activity already supports Auto Move from its Skill Guide, supported Challenges can now use that same navigation directly from the Challenge UI.

Auto Navigate will:

Stop Bloob’s current activity when needed.
Move Bloob toward the relevant skill activity or location.
Use the same existing requirements as the Skill Guide.
Inform you if you do not meet the requirements needed to access that activity.

This makes it much quicker to start a Challenge without needing to manually find the correct activity through the Skill Guides.

Auto Challenge Tracking Upgrade

Added a new 100 Challenge Point upgrade for Auto Navigate.

Once unlocked, using Auto Navigate will also automatically begin tracking the selected Challenge.

If a conflicting Challenge is already tracked, or all tracking slots are full, you will be given the option to abandon the lowest-progress tracked Challenge first.

This makes Auto Navigate a much quicker way to pick a Challenge and immediately get Bloob moving toward it.

All 24 Skills — New Prestige Perks

All 24 skills now provide additional benefits to the Challenge System when Prestiging.

Passive Challenge Progression

Each Prestige Level now gives a 10% chance for actions within that skill to progress a relevant Challenge that you are not currently tracking.
This increases by 10% per Prestige Level, up to a maximum of 100%.
The system will prioritise the eligible Challenge that is currently closest to completion.
Repeatable Challenges can continue to benefit from this perk indefinitely.
Gameplay, Lore, and Exploration Challenges are excluded and continue to use their existing progression systems.

Tracked Challenge Double Progress

Each Prestige Level now also gives a 2.5% chance for tracked Challenges to gain Double Progress from matching actions.

When Double Progress triggers, the action counts twice toward the tracked Challenge, effectively doubling the progress gained from that action.

This chance increases by 2.5% per Prestige Level, eventually reaching 25%, meaning highly Prestiged skills can consistently complete tracked Challenges at twice the normal rate.

These new perks make Skill Prestige Levels increasingly valuable for players working through the Challenge System, allowing higher Prestige Levels to both accelerate tracked Challenges and passively work towards Challenges in the background.

Bloobimization Prestige Mastery Sets

Added new Prestige cosmetic milestones for Hats and Wings.

These are designed as long-term prestige goals, rewarding players who push every skill to major Prestige thresholds.

New Prestige Mastery requirements:

P2 All — Every skill must reach Prestige 2 or higher.
P5 All — Every skill must reach Prestige 5 or higher.
P8 All — Every skill must reach Prestige 8 or higher.
P10 All — Every skill must reach Prestige 10.

Special Hats and Wings are now tied to these milestones, giving players visible rewards for reaching major progression landmarks across all 24 skills.

The highest sets represent some of the most prestigious cosmetic rewards currently available in Bloobs Adventure Idle, Including the Challenge Master Set.

Prestige Challenge Passive Messages

Added a new toggle to enable or disable Prestige Challenge Passive notifications, in the Challenge UI.
Disabling this will only hide the messages shown when Prestige passives affect Challenge progress.
Prestige Challenge Passives will continue to function normally while these messages are disabled.

Bloobimization UI Changes

Added a new Master Tab to Bloobimization, dedicated to the game’s highest-tier Prestige cosmetic rewards.

This is where you’ll find the new Prestige Mastery Hats and Wings, including the Challenge Master Set.

Challenge Mastery Hat and Wings are now 200m each.

Added a Rare Item.

Bug Fixes

Fixed the Shops freezing the game for 2 seconds when buying large quantities of items.

Fixed the Challenge Tracker not staying in the correct position if moved.

Fixed Omni Altar Output amount being incorrect on the UI.

Fixed the Crafting Skill Guide having the level requirements for Range Armour Moccasins and Wraps switched.

Fixed Bloob Colour cycle not having a confirmation.

Fixed an issue with the Gilded Oasis Extended Bloobathon where very high run speeds could cause Bloob to overshoot a traversal point and repeatedly move back and forth.

Fixed the Beastiary not showing the correct enemy combat level for all enemies this was using an old enemy level calc based on enemy hp.

Fixed Cray Fish Dock area no more walking on water sorry.

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