Small update

Out of Action · published · build 25174654

Bug fixes

  • Fix for disable sometimes not clearing all relevant states.

  • Fix for visibily checks on kill bonuses using smoke as a block.

Changes and additions

  • Added some player on player penetration tolerance checks to help with body impacts.

  • Large audio system optimisation.

  • Nano-wire pulls (Anchor / Augmented Nano-wire) can now last up to 5 seconds (will disconnect if get within 2m of the target, no longer facing target or if speed drops below 4 m/s).

  • Can use combinations of move left, right and forward to swing around wire pull targets.

  • Can now launch directly out of a wire pull into a dive (press or hold dive) with no aerial maneuver cost. Can gain extra vertical height on angled pulls.

  • Maximum Effeciency Anchor now lasts for duration of pull and increases firearm accuracy by 50%.

  • Augmented Nano-wire can now grab onto allies (no negative effect).

  • Ally body impact knockbacks reduced by 50%.

  • Scout Receiver from reduced aim time and spread gain > reduced ADS time and spread gain with CQB optics (reinforce the mods focus).