Vanguard's Descent Demo · build 25070573 · published
Combat and progression
Added run difficulty scaling. Enemy stats now scale up as the campaign progresses, keeping later dungeons and battles a meaningful step above the opening encounters.
Added primary-character death succession. When your lead character falls, another surviving character automatically takes over as the primary, so a single death no longer ends the run outright.
Applied another round of combat balancing across enemy actions and character kits.
Added a dynamic combat camera. Battles are now framed procedurally, with the view following enemy attacks and repositioning to keep the action centered.
Added a "dynamic camera movement" toggle in Settings for players who prefer a fixed, static combat view.
Fixes
Fixed Aria's Chosen Summon not activating in packaged (cooked) builds.
Fixed tutorial prompts that could softlock the game.
Fixed characters freezing in mid-air during arena repositioning.