MUPPLED Playtest · published · build 25176810
spikeworld:
-oneways replaced with glass blocks. they can be freely deleted to be replaced with one ways. (the platforms are glass so you can see if a star spawns behind them)
-for if you somehow find spikeworld to be too easy: added command '/hardmode ', which restarts your game with hard mode turned on with seed x (random if blank). hard mode spawns 4 stars each round instead of 6, gives no money between rounds, and starts you with a $50 bank. i've been able to clear seeds 0 through 13, but some took me a lot of tries. 5 and 7 stand out as very difficult. there are surely impossible seeds but i havent found any yet :P
-(also spikepuzzle) game seed appears in top right corner with fps/version info
bugfixes:
-spikeworld: fixed problem where spikes could end up on top of the goal platform
-spikeworld: fixed collision glitch
-physics: ok now you should come to a stop in the zero-g farlands
-(serverside) free edit: recovered 19.x map & fixed save/load
removed /mode