MUPPLED Playtest
Playing now
0Sampling since 17:04 UTC
0.0%of peak
All-time peak
26 Sep 2026
Playing now
0Sampling since 17:04 UTC
All-time peak
26 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 0.18.3.1 snake: - increased revive bump velocity bugfixes: - maybe fixed connection issue while loading map on join - maybe fixed midjoin snake sync issue - fixed issue with map watermark making image larger than max world size | — | |
| Game update | 0.18.3 shift: -cut 1-braid_raceway, 1-bulbert, 1-exit_hatch, 1-scarf, 1-spooky_slide, 1-the_watchers, 1-w_gravity, 1-abduction, 1-haunted_treasures, 2-lush_maze, 2-pipe_gap, 2-sand_game, 2-vertiginous_navigation, 3-apple_pickin, 3-bramble_branch, 3-fans_and_vines, 3-nightwalk, 3-speedcubing, 4-cold_and_hot, 4-quadrants, 5-blue_plate_special, 5-bolt, 5-greenery_1, 5-riptide, 5-speed_control_I, 6-crysta… | — | |
| Game update | 0.18.2 gfx: new background set a few new solids spikeworld: new music plays in endless mode after round 25 general: shift and spikepuzzle save format changed to .json | — | |
| Game update | 0.18.1.1 bugfix: - fixing quickplay 1-player ijkl snake | — | |
| Game update | 0.18.1 custom worlds: -you can place solid blocks on the border now bugfixes: -up arrow block is back -resize images that are too large before importing into a world -custom world png import uses new blocks -fix world imports from lobby creation menu -fix custom dimension input fields in custom world menu |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Game update | 0.18.0.1 - added missing backgrounds to edit ui - colored spikeballs need more time in the oven, sorry | — |
| Game update | 0.18.0 gfx: -new color block set -new play blocks -new wood block -colored spikeballs general: -rearranged the blocks in the edit menu shift: -cutscenes for being eliminated -cutscene for winner -ending stats screen of what happened during the game snake: -big refactor of snake netcode using rollback logic, now should be a looot smoother for both the players jumping around and the player controlling t… | — |
| Game update | 0.17.2 general: - toggle world grid default keybind is now H with hitboxes moved to J. both are, of course, rebindable in settings - world grid toggle no longer causes insane lag frame - block shadows go behind gravity - dot animation optimization | — |
| Game update | 0.17.1 general: -hold shift to view the world grid (only in modes with editing) -dot animation plays when moving over a dot tile -shadows now cast on top of gravity shift: -leaderboard page turning now works spikeworld: -preview block indicates which block you have selected currently -undo button has returned. after placing anything, you may press the undo button to revert all placements made since th… | — |
| News | THURSDAY PLAYTEST EXTRAVAGANZA Two days from this post, Thursday 2026/07/30, at 7:00EST/4:00PST, we will be having a playtest where all are welcome to join in on the fun. We will be meeting in the FREE EDIT lobby at start time and move between SHIFT and SNAKE. Players may drop in and out at their leisure, so don't worry about being there on time or staying for the whole thing! We are still giving out access to the Steam Play… | — |
| Game update | 0.17.0 multiplayer: - host and join steam lobbies! all lobbies are public for now but friends only/invite only is coming soon - lobbies can be sandbox, shift, or snake. mode can't be changed within a lobby - this only works if you have the game on steam - the button is, obviously, placeholder snake: - quick play multiplayer lobby is now the same as the web demo bugfixes: - fixed animation jank for slo… | — |
| Game update | 0.16.1 bugfixes: physics: fixed rare gap skip spikeworld: fix tutorial spikeworld: fix autojump | — |
| Game update | 0.16.0 localization: muppled now has localization support! still only english, but translating muppled is now possible physics: acceleration is only granted for the portion of the frame where you are airborne. this is a very small change but will still result in physics desyncs with some old replays. it is not nearly big enough of a change to warrant a leaderboard reset though also, the star hitbox is… | — |
| Game update | 0.15.6 shift: overall leaderboards got a big facelift you can look at them with the podium outside the house the podium shows the current top 3 players as their most recently used character (character updates with a pb) clicking on a player in the leaderboard lets you see where they got their points from free edit: map should now be persistent through server restarts bugfixes: keybinds: no longer rese… | — |
| Game update | 0.15.5.1 bugfixes: shift: fixed incorrect camera behavior shift: fixed player opacity slider behavior; now should be more intuitive shift: fixed timer not freezing properly on last finish a bunch of backend stuff too probably | — |
| Game update | 0.15.5 general: settings menu now has alt keybinds!! with this you can also now rebind the movement keys to whatever you want! snake: cool new game over cutscene shift: live VS timing reworked to be based on your actual self-reported time rather than the time tracked by the server server gives a half second of grace to determine first finishers/timer expiry so things are no longer ping-based bugfixes:… | — |
| Game update | 0.15.4.1 shift: - added 2-haunted_treasures by Talon - added 2-lush_maze by Enlightenment - added 2-pachinko by Mage6018 - added 3-bramble_branch_2 by Talon - added 3-fans_and_vines by Enlightenment - added 4-precipice_falls by Talon spikeworld/spikepuzzle: - experimenting with larger star hitbox in these two gamemodes. Usually the center point of your character needs to be on the star tile to collect i… | — |
| Game update | 0.15.4 shift: · added a new tab in the shift level browser with a points leaderboard, where placing high in leaderboards with lots of competition gives you points boss: · we're letting boss take a nap. its hard for us to justify spending server space and dev time on a gamemode that only really works with like at least 15 people. its going on the backburner for now, giving us more space to focus on our… | — |
| Game update | 0.15.3 gfx : new wood/tree blocks snake : revive cubes now slowly go towards your ghost shift : like a bunch of levels bugfixes : shift: brand new feature! each level has a background assigned! (this was broken for a while....?) shift: custom tab behaves correctly when empty shift: custom tab doesnt require game restart to update shift: only levels of valid size are shown minimap trails more performant | — |
| Game update | 0.15.2 game : · wabert and i can /kick now · /nick to change your username ingame · some functionality for the host to hotswap the gamemode. right now only works with snake and boss web : · we have a version of the game that works in the browser, that anybody can play. it connects to a single server that is either running boss or snake, that we can switch between · a single player who is playing on th… | — |
| Game update | 0.15.1 most work this week was related to setting up the demo for itch, but some other stuff got done too engine: · updating Godot from 4.6.3 -> 4.7 physics: · you now have 1 frame of coyote time when running off of an edge. this also fixes an issue when trying to jump off a corner you just landed on, which should now work as expected. · you can move and jump using a controller now, if you want map: ·… | — |
| Game update | 0.15.0 spikepuzzle: · this is a big update for spikepuzzle! · submitting a score to spikepuzzle also submits your exact solution and a replay of how you did it · a leaderboard shows the top 5 cheapest and top 5 fastest solutions · the budget leaderboard uses submission time as the tiebreaker; checkpoint and death stats are just for fun · the time leaderboard first sorts by spike removes, then by time,… | — |
| Game update | 0.14.2.2 custom world: · you can now import images with arbitrary colors which will then be dithered using floyd-steinberg. the map will only use solid blocks and backgrounds for the palette. · images larger than the max world size will be squished · stars and checkpoints work now · automatically pad imported images without a black outline | — |
| Game update | 0.14.2 main menu: · there's now a playercount visible when selecting a gamemode! locked world: · there's now a padlock in the main menu that allows you to start a solo sandbox world with custom dimensions or with an image import. you can use the /savelevel command to save the world as a .png to your computer boss: · various UX improvements · players each round now have unlimited attempts in limited ti… | — |
| Game update | 0.14.1.4 small update!! Version 0.14.1.4 general: · dots handle a bit better (1.5x turnaround accel, double drag when neutral) · dot animation looking like a puddle in the rain · arrows are less vibrant shift: · global dial on practice tv lets you load ghosts from the leaderboard while you play · better pb/wr detection when setting times · chat message for pb/wr is back · added some new levels · 2-lunar… | — |
| Game update | 0.14.1 general: · introducing a fourth (or fifth?) gravity type: no-grav/"dot". In dots the player can accelerate on both axes, but has less friction. · introducing one-way blocks · changed background parallax to a big spike forest · nonstandard shaped blocks now cast shadows (stars, spikes, etc) shift: · fixed 5-speed_control_I for real this time (leaderboard reset) · timer/leaderboards display thous… | — |
| Game update | 0.14.0.1 general: · debug collision colors match gravity shift: · fixed 5-speed_control_I (leaderboard reset) · fixed 1-overcity softlock (leaderboard reset) · remodeled the house a bit bugfixes: · spikepuzzle: cant place block on any star for real · shift: fixed online ghosts staying invisible after finishing · shift: inactive ghosts are invisible · shift: fix leaderboard eye button jank · physics: ent… | — |