there's now a playercount visible when selecting a gamemode!
locked world:
there's now a padlock in the main menu that allows you to start a solo sandbox world with custom dimensions or with an image import. you can use the /savelevel command to save the world as a .png to your computer
boss:
various UX improvements
players each round now have unlimited attempts in limited time, rather than 1 life
somebody must be on the button for 3 seconds for a game to start
new parallax background
snake:
now works with new physics (you can consistently go into small gaps created by the snake now!)
half of the stars now appear within gravity fields
the game is started by collecting a star in the box
players can opt in/out of being the snake
the snake casts a shadow now
bugfixes:
boss: correct spawn point
boss: fix music
boss: end game logic was being run twice
map: collected stars no longer cast a shadow
shift: fixed door in the corner
shift: start door appears as open during countdown
shift: pb/wr announcement chat fix
shift: added missing stars in 7-dots
multiplayer: <username> has joined is announced on connection rather than on selecting a character
multiplayer: maybe fixed the crazy jitter when other ppl died but i didnt test it