general:

  • introducing a fourth (or fifth?) gravity type: no-grav/"dot". In dots the player can accelerate on both axes, but has less friction.
  • introducing one-way blocks
  • changed background parallax to a big spike forest
  • nonstandard shaped blocks now cast shadows (stars, spikes, etc)

shift:

  • fixed 5-speed_control_I for real this time (leaderboard reset)
  • timer/leaderboards display thousandth place
  • can view up to 9 of your own ghosts at once in practice. also ui is there for global ghosts but that is unimplemented

spikeworld:

  • color theming change is back every 5 rounds
  • another buff to endless spike density scaling
  • dots for $3

spikepuzzle:

  • dots for $3
  • removed spike from hotbar and added price labels

bugfixes:

  • spikepuzzle: cant complete the level in play mode anymore
  • spikepuzzle: platform block cant get replaced by a spike. this is a slightly breaking change to level generation specificially on levels where this was a problem
  • physics: added failsafe to prevent infinite recursion for collision path logic (whoops)
  • player animation no longer stuck in god mode
  • fixed inputs getting stuck when player loses control from cutscenes, popups
  • delete sound now only plays when something is deleted
  • fixed some bg tile layering, player should now cast shadows on appropriate blocks
  • snake: fixed crash on joining
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