introducing a fourth (or fifth?) gravity type: no-grav/"dot". In dots the player can accelerate on both axes, but has less friction.
introducing one-way blocks
changed background parallax to a big spike forest
nonstandard shaped blocks now cast shadows (stars, spikes, etc)
shift:
fixed 5-speed_control_I for real this time (leaderboard reset)
timer/leaderboards display thousandth place
can view up to 9 of your own ghosts at once in practice. also ui is there for global ghosts but that is unimplemented
spikeworld:
color theming change is back every 5 rounds
another buff to endless spike density scaling
dots for $3
spikepuzzle:
dots for $3
removed spike from hotbar and added price labels
bugfixes:
spikepuzzle: cant complete the level in play mode anymore
spikepuzzle: platform block cant get replaced by a spike. this is a slightly breaking change to level generation specificially on levels where this was a problem
physics: added failsafe to prevent infinite recursion for collision path logic (whoops)
player animation no longer stuck in god mode
fixed inputs getting stuck when player loses control from cutscenes, popups
delete sound now only plays when something is deleted
fixed some bg tile layering, player should now cast shadows on appropriate blocks