general:
- massive map refactor that touched a lot of stuff
- the map is now made up of 4 layers: backgrounds, solids (includes oneways), gravity, top (stars, spikes, etc)
- when erasing blocks, you stick to the layer that you first clicked on. this means you can now easily erase backgrounds behind gravity, etc
- colored spikeballs
- map edit networking optimization

shift:
- level format changed to new watermarked format
- looks a bit nicer in the level browser, you can see stars on gravity now :)

snake:
- now always has at least 1 block by the head

free edit:
- no longer has shift frames

custom worlds:
- has a fancier new shift frame
- you can set the background, weather, and temperature of your level
- you can load levels into the shift frame
- you can set medal times when you save the level (they cant be lower than whatever time you're able to set!)
- medal times are currently unimplemented but planned to be added to shift soon!!

spikeworld:
- now uses the new colored tile set
- 10 stars spawn randomly in the map every round. stars overwritten by map gen (just goals i think) are replaced, but stars collected by the player are not. after round 25, only 5 stars spawn per round

bugfixes:
- fixed situation where a buffer jump would get eaten
- spikeworld: fixed undo not bringing back deleted blocks
- snake: fixed snake jump getting filled on lag rollback. also added a safety feature to delete parts of the snake that are left behind
- shift: fixed issue related to level frequencies in versus

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