gfx:
-new color block set
-new play blocks
-new wood block
-colored spikeballs
general:
-rearranged the blocks in the edit menu
shift:
-cutscenes for being eliminated
-cutscene for winner
-ending stats screen of what happened during the game
snake:
-big refactor of snake netcode using rollback logic, now should be a looot smoother for both the players jumping around and the player controlling the snake
-improved map generation (stars stay away from the border, new stalactites/stalagmites for a more interesting map shape)
-when the snake goes over spike blocks, it just paints the spikeblock green, rather than replacing it with a solid
-players get a small upwards (relative to gravity) boost when they are revived
-snake takes damage when out of bounds
-jump is now always 5 blocks and displays transparent tiles where the snake jumped
-its not happened before but it might: if all 50 stars are collected, 50 more stars are placed (snake -max speed is 20 blocks/sec at 50 stars collected)
-if you're alone in snake, a tip appears that tells you that you can play solo using IJKL to control the snake. my best is getting 35 stars on my own. todo: allow rebinding snake controls
bugfixes:
-custom world: save button didnt do anything, whoops. now it does