most work this week was related to setting up the demo for itch, but some other stuff got done too
engine:
- updating Godot from 4.6.3 -> 4.7
physics:
- you now have 1 frame of coyote time when running off of an edge. this also fixes an issue when trying to jump off a corner you just landed on, which should now work as expected.
- you can move and jump using a controller now, if you want
map:
- adjusted the brightness of the block break particles
shift:
- grand prix scoreboard cutscene is now shorter
spikeworld:
- restart button in pause menu. Restarts using the current seed if on the daily, otherwise restarts with a random seed
spikepuzzle:
- you can place gravity on spike tiles now
bugfixes:
- spikepuzzle: fix crash when loading a solution with spikes removed
- spikepuzzle: checkpoints can no longer be placed midair
- spikeworld: fixed issues related to restarting a run
- spikeworld: fixed placed blocks being an incorrect color
- enable chat setting actually enables/disables chat now
- background brightness is 1.0 by default instead of 0.2
- snake: snake radius ACTUALLY kills you now
- snake: game no longer gets stuck when everybody leaves
- snake: no more star duping