most work this week was related to setting up the demo for itch, but some other stuff got done too

engine:

  • updating Godot from 4.6.3 -> 4.7

physics:

  • you now have 1 frame of coyote time when running off of an edge. this also fixes an issue when trying to jump off a corner you just landed on, which should now work as expected.
  • you can move and jump using a controller now, if you want

map:

  • adjusted the brightness of the block break particles

shift:

  • grand prix scoreboard cutscene is now shorter

spikeworld:

  • restart button in pause menu. Restarts using the current seed if on the daily, otherwise restarts with a random seed

spikepuzzle:

  • you can place gravity on spike tiles now

bugfixes:

  • spikepuzzle: fix crash when loading a solution with spikes removed
  • spikepuzzle: checkpoints can no longer be placed midair
  • spikeworld: fixed issues related to restarting a run
  • spikeworld: fixed placed blocks being an incorrect color
  • enable chat setting actually enables/disables chat now
  • background brightness is 1.0 by default instead of 0.2
  • snake: snake radius ACTUALLY kills you now
  • snake: game no longer gets stuck when everybody leaves
  • snake: no more star duping
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