Astrox Imperium
Playing now
3−4 vs. yesterday
1.3%of peak
All-time peak
225Jul 2022
Playing now
3−4 vs. yesterday
All-time peak
225Jul 2022
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Build 154: Shuttle, Escort and Utility Ships updated. Build 0.0154 I got thru about half of the ship this weeks, and plan to finish them up for build 155. To test these ships, you will need to swap your MOD to the momo's test lab MOD in the Mod Manager of Mod Tools. If you run into any issues with the scaling or model adjustments, let me know in the forums. - Added Scale Lock to the ship part editor of the ModTools Ship Editor panel. This allows y… | 18087343 | |
| In-game event | Build 153: Balance Prep Build 0.0153 I spent a good amount of time preparing for these next 4 updates. Spreadsheets and flashcards, I will be spending the next 4 weeks working on balancing. I will start with the ships and go from there. This update focused on polishing up a few things before switching gears for the big balancing pass. - Fixed Refine mission bug that was preventing proper mission completion check. - Fi… | 17999289 | |
| In-game event | Build 152: Passive Scanner Panel Build 0.0152 No luck with the cloud saves yet. I think I will take a break from it for a bit as I am burning a lot of time testing and researching. I will come back around to it in a few more updates. - Fixed rockcloud generation in sandbox to reduce camera clipping on background rocks when rotating camera. - Fixed sandbox generator bug causing warpgates to generate a to and from gate on itself… | 17913022 | |
| In-game event | Build 151: Unity 6, Fabricator and more. I am still doing some testing with the Steam Cloud saves. There is a hard limit of 5000 files, and you can easily pass that with a few pilot accounts. I will be doing some testing to see if there is a way to just transfer the last played account, instead of all of them. This could be a factor in the other issue with the cloud randomly skipping files on the transfer. Converting everything to Uni… | — | |
| In-game event | Build 150: Unity 6 Beta Build 0.0150 I have been working all week on getting the Cloud saves with cross platform compatibility working... it was a fail. I am extremely close, but for some reason, random files are being ignored during the save folder transfer. I suspect the reason for these issues revolves around the large number of files that create the Astrox universe, but I am not sure yet. I will keep working on th… | 17739577 | |
| In-game event | Build 149: Missions Possible Build 0.0149 - Fixed Salvage module bug that was removing double value from the resource per salvager ammo collider. Now fixed for proper salvage mission generation. - Fixed RESOURCE_base_harvestability value for RESOURCE script to reintroduce harvest value modifiers for each individual resource. - Fixed remember panel state option for mission panel and fleet panel. - Fixed Sector panel drag an… | 17644119 | |
| In-game event | Build 148: TestLab, Modtools, Pilot Creation. Build 0.0148 - Fixed bug in ship editor preventing ship engine parts from loading in the OFF state, fixed ship engine toggle as well. - Fixed scaling bug on sandbox launcher panel. Launcher game options are no longer clipped at smaller resolutions. - Fixed sandbox launcher scrolling text description scaling to support smaller resolutions. (no more small text when there is room to expand). - Fix… | 17556609 | |
| In-game event | Build: 147 Faction Action and more. Slow and steady, I'm getting back in a groove. Build 0.0147 - Fixed Bookmark panel bug causing the right click camera rotation to be blocked by an invisible canvas layout. - Fixed bug causing raider ships to lose there default material when spawning in while tactical sensors override is true. This made the ship glow like a ghost ship. - Fixed bug causing bookmarks to show up during warp when wa… | 17464852 | |
| In-game event | Build 146: Love each other. Happy Valentine's Day! Build 0.0146 - Fixed audio bug that warns you when mercs are low on health, playing for raiders and other NPC ships during combat. - Fixed Issue with Alpha faction data not loading properly on campaign character creation. - Fixed confusing text about crates on the combat tutorial text that implied there would be a crate to collect after dispatching the target drone. - Fix… | 17375375 | |
| Community | Arquebus X's new Sandbox video. Long time contributor and friend to the Astrox project, Arquebus X has posted a new Season 5 video, walking you thru the sandbox setting in the newly release build 145a. If you are a veteran player, head on over and show him some love. If you are new to Astrox, I highly recommend this video as a good overview of what this game is all about. While you're at it, Check out his other 4 seasons of '… | — | |
| Game update | 145a hotfix Build 0.0145a - Fixed issue causing sandbox warpgates to not generate proper ID tags, thus prevent warping to return sectors. - Fixed bug causing ship to dump you into the center of the map, instead of at the return gate in sandbox. | 17299741 | |
| Major update | Build 145: WTF happened to momo... WTF happened to momo... I've had a few unfortunate things happen that remind me what is really important in life... and video games ain't it. I am very lucky to be where I am now, and walking normally. My plan is to solidify what I have here into an enjoyable sandbox experience, transform the Campaign into the tutorial mode, release the game as complete... and bid farewell to you all. I know so… | — | |
| Game update | Build 144: Merry Christmas Merry Christmas everyone. I hope you all have a safe and happy holiday. See ya in 2024! Build 0.0144 - Fixed bad mouse over UI on Journal main menu buttons. - Fixed bad mouse over UI on fabricator and refinery buttons in station panel. - Fixed bad mouse over UI on station mission panel. - Fixed bad wormhole warpgate model not properly showing correct model and animation. - Fixed bad path to MOD… | 13041464 | |
| Major update | Build 143-142 : Quickbar, Drones, Gates and such. Devlog 107 covers the new additions of the Drone grouping panel and the Quickbar. The new drone grouping system will allow you to select all drones of a given type. This makes for easy access to the drones you want without the use of drone groups. If you decide to create a drone group, Drones from the group will no longer be displayed under their respective category, but under a new group heade… | 12071918 | |
| In-game event | Build 141: Markets, Maps and more. Build 0.0141a * Hotfix for bad dock with structure button. - Fixed bad background image on quantity slider for drag and drop cargo. - Fixed sandbox station generator lounge display counter and randomized chance for spawning lounge in station. - Fixed raycast target area for merc fleet list command panel for individual mercs. - Fixed issue with basic combat tutorial drone getting killed by other… | 10965830 | |
| In-game event | Build 140: Questing and Sorting. This update introduces the Quest system that ties together missions for storyline advancement. I have also made a number of changes to various game panels that now allow for sorting info in ascending and descending order. I have added new info to kill pilot and kill recover missions that now show the target faction, and the current rating for that target faction in addition to the benefactor fa… | 10521340 | |
| Game update | Christmas Fix'ns Build 0.0139b * Fixed broken ship path file allowing players to sell there active ship bricking their save game. (easy fix on forums) - Fixed market station exploit to prevent stations from buying items for more than they sell them. (Regardless of skills and market values) - Fixed bad image for locker after 138 moved the MOD folder from the assets. - Adjusted cloaking skills and calculations fo… | 10188235 | |
| Game update | Build 139: Widescreen , MODifacations and more. Build 0.0139 - Fixed auto-targeting bug with new drone commands. - Fixed market exploit involving maxed skills and faction standing. - Fixed all render textures for Shipyard camera, Garage camera, and Ship Details camera. No more stretching on odd aspect ratio monitors. - Fixed pilot panel overlay anchor position when using resolutions with height greater than 2400. - Fixed tactical turret over… | 10160099 | |
| In-game event | Build 138 : Drones, Targeting and Ship Editor. Devlog 104 covers a few new additions and a number of tweaks over this past month. I hope you enjoy it over this holiday season. I have added a new mechanic to the targeting panel. It will allow you to instantly re-target your active modules to any active target on the list. When you mouse over an active target on the targeting panel. 2 small icons will appear. These will give you a bit more co… | 10072534 | |
| Major update | Build 137 + 136 : New QoL stuff, and Revamped Life Support. Devlog 103 covers builds 136 and 137. The biggest addition in 137 is the new Life Support System. Life support items will now drain, giving them limited usage and requiring you to purchase new Life Support items as you progress deeper into more dangerous environments. Once a Life Support item is installed, and the item begins to drain, you will not be able to un-install the item without losing… | 9776164 | |
| In-game event | Build 135 : Merc panel and Bookmarks. In Devlog video 102, I cover the revamping of the Mercs panel. The Mercs panel layout has been improved and you can now detach the Merc panel from the Fleet panel. You can also resize the panel with the layout inside adjusting to the new specified size. Mercs now will display an indicator to show when they are out of ammo. Any module that has no available ammo will trigger the merc to display t… | 9126553 | |
| Major update | Build 133: Markets, Stations and Defense Devlog 101 covers a number of new additions and functionality that have been added in 132 and 133. A new module type has been added to the game. The defensive module is an active module that will counter incoming ammo from a particular type of weapon. Each weapon type has a defensive module, and their are 3 levels for each type. When the defensive module is activated, it will look for incoming… | 8836521 | |
| In-game event | Build 131: A collection of Goodness In devlog 100 video, I discuss the new addition of drone grouping, drone hotkeys, and the addition of ammo to the station garage panel. I have also added the ability to refine special items for a chance of recovering an upgrade document. This new document spec will allow the fabricator to produce valuable special items. A handful of bug fixes and minor tweaks have also been address in 131. Buil… | — | |
| Major update | Build 129: Sandbox in your eye. Devlog 99 covers the new sandbox changes. This new system uses a grid matrix to determine placement and linkage between sectors. This also allows for better distribution of sector security and environment. Factions are now clustered together on all layouts except the spiral layout. Build 129 has an improved ui when dealing with object selection on the main screen, tactical panel, and raw object… | — | |
| In-game event | BUILD 128 : Sandbox in your undies Build 128 introduces the ability to save and load presets in the sandbox.You can now save the settings you wanted to try, and if you need to make changes, you are not forced to remember what you selected previously. I have also added a (Default) preset, in case you make some changes and want to reset the sandbox without having to load the title screen. I also made some changes to improve the ma… | 8039745 | |
| In-game event | BUILD 127: Planetoids are here. I will be focusing on the galaxy map and sandbox over these next few weeks. If you have any issues with the new planet stuff, be sure to leave feedback on the forums so I can fix em. Build 0.0127 - Fixed LS calculation for buffs on individual ls skills. - Fixed skill point rewards for structure npc based missions. - Fixed raider loot drop bug preventing special items from raider loot drops. - F… | — | |
| Major update | Build 126 : Warps, Markets and more... This is a big update that deals with the item database, the tech spec documents, refining and fabrication of items. I also made some major changes to the way the UI scales, as well as a few layouts on a number of panels. It is highly recommended that you play a new save... even if you just create a new save game and import your old pilot into that save. This will help to eliminate bug reports c… | 7924358 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.