Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Astrox ImperiumNewsBuild 145: WTF happened to momo...
Major update

Build 145: WTF happened to momo...

Astrox Imperium · published 6 Feb 2025, 19:31 UTC

All newsPlayers around this dateRead on Steam

WTF happened to momo...
I've had a few unfortunate things happen that remind me what is really important in life... and video games ain't it. I am very lucky to be where I am now, and walking normally.
My plan is to solidify what I have here into an enjoyable sandbox experience, transform the Campaign into the tutorial mode, release the game as complete... and bid farewell to you all.
I know some of you want more personal details, but I will no longer be sharing like I used to, I've learned a hard lesson and will not repeat my mistakes.
I don't suspect I will be releasing any other games here on Steam. It was fun while it lasted, but the fun is over for me. I hope you all understand.

Here is the plan moving forward.
https://steamcommunity.com/app/954870/discussions/0/592888933793160991/

Build 0.0145
- Fixed audio bug preventing proper volumes from being saved on existing accounts prior to build 144 audio update.
- Fixed scripting bug withe quest system preventing proper destination locations for quest delivery missions.
- Fixed a number of small grammar and formatting errors.
- Fixed issue with transfer all cargo on the NPC cargo transfer panel. Mouse over no longer transfers instantly.
- Fixed bug with HSE sandbox mode preventing initial raider spawns, thus clearing the sector when map is saved prior to spawning.
- Fixed issue with raider spawn timer for all gamemodes except the freeplay mode (id 0).
- Adjusted loading and saving of Factions database file to support tab formatting for easier external modding of the file.
- Adjusted Factions database file to standardize the faction score decimal format.
- Adjusted the faction list in pilot panel for better display of faction score against background.
- Adjusted lounge to display faction colorized text based off of the faction colors defined in the faction database file.
- Adjusted Station mission list to show small level indicator on each mission item listed.
- Adjusted the base volume levels for Ship Comms Chatter audio channel. Small boost.
- New scaling system for title screen.
- New scaling system for UI on New sandbox Panel.
- Adjusted Launcher module cycle rate values in items database file.
- Adjusted service manager fee for mercs when installing merc into station management position.

* Ship Overworld Scaling.
Player have asked me to adjust the scaling of the overworld. This is now a thing that you can mod yourself.
This build introduces the ability for modders to scale all ship sizes and speeds using 2 variables.
WORLD_OPTIONS_ship_scale;1.0 - This parameter will control the ship scale (range 0.05 to 3)
WORLD_OPTIONS_ship_scale_speed;1.0 - This parameter will control the ship speed (range 0.05 to 3). The smaller the ship, the less distance it will travel per second.
- Added new variable in player_options.txt to allow for testing of new ship overworld scaling.
- Added new variable in player_options.txt to allow for adjustment of overworld ship speed to offset scaling adjustment.
Adjusted all ship effects to match overworld scaling of ships.
Adjusted camera limits for overworld ship scaling. This helps to maintain the sensitivity feel of the camera functionality when ship is scaled small.

* New Sandbox Launcher / Generation.
I have setup a new sandbox launcher panel that will allow you to easily modify, and or create game modes, difficulties, and settings.
- Gamemode are now selectable from main sandbox launcher panel.
- Added new transition from sandbox gamemode into the sandbox settings, to allow for adjustedment to loaded gamemode before launching generator.
- Added new background images for sandbox generation screen. No longer pulling from screenshot folder.
- High res wallpaper backgrounds for sandbox generator now located in MOD/sandbox/backgrounds folder. (nice DT wallpaper too!)
- Added new system to allow for difficulty settings for each of the 4 active gamemodes.
- Added new visual galaxy as the sandbox generator creates the universe.
- Adjusted galaxy layout and sector branching during sandbox generation.
- Adjusted sector lighting and coloration for sector generation.
- Fixed UI scaling and layout of sandbox panels when using ultrawide monitor resolutions.
- All gamemodes, gamemode images and text are now exposed for modding.
- Gamemode difficulty settings are also exposed for modding and can be found in the MOD/sandbox folder.
- Sandbox generation code has been tweaked and adjusted for better early sector creation.
- Adjusted how raider are distributed in the sandbox HSE gamemode.

More from Astrox Imperium

Other announcements

All news
In-game event4 May 2025Build 157: Skills Database balancing.Build 0.0157 This update focuses on the re-balancing of skills, skill book costs, skill point requirements, and skill effect values per level. Some of the skill effect values have also changes. These changes will correspond with the upcoming changes to the skill book system. Test out these changes in the momoslab MOD. Once all the balancing changes are complete, they will be moved to the defaul…In-game event27 Apr 2025Build 156: Missions Database and Fixes.Build 0.0156 This update focuses mainly on the Missions database. You can test this out in the momoslab MOD. Once all the balancing changes are applied and tested, They will be moved to the main default MOD folder, making these changes live for everyone. All bug fixes and code tweaks are applied immediately and are live for everyone. You do not need to switch to the momoslab MOD to enjoy. - Fix…In-game event20 Apr 2025Build 155: Momoslab ShipsBuild 0.0155 These ship can be tested via the momo's labs MOD. Just open MODTOOLS, then MOD MANAGER. Select Momo's Lab MOD and then head back to the title screen for a new game. Yay!, first pass thru on the ships rebalancing has been completed. A second soft pass thru the ships, and mission database rebalance will be coming next Saturday along with a number of small bug fixes. All changes to sh…