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Astrox ImperiumNewsBuild 157: Skills Database balancing.
In-game event

Build 157: Skills Database balancing.

Astrox Imperium · published 4 May 2025, 03:35 UTC · build 18335809

All newsPlayers around this dateRead on Steam

Build 0.0157

This update focuses on the re-balancing of skills, skill book costs, skill point requirements, and skill effect values per level. Some of the skill effect values have also changes. These changes will correspond with the upcoming changes to the skill book system.
Test out these changes in the momoslab MOD. Once all the balancing changes are complete, they will be moved to the default MOD folder.

- All Weapon Projectile Skills have been adjusted. Skill cost, Effect values, Skill point requirements.
- All Weapon Laser Skills have been adjusted. Skill cost, Effect values, Skill point requirements.
- All Weapon Beam Skills have been adjusted. Skill cost, Effect values, Skill point requirements.
- All Weapon Launcher Skills have been adjusted. Skill cost, Effect values, Skill point requirements.
- All Weapon Torpedo Skills have been adjusted. Skill cost, Effect values, Skill point requirements.
- All Excavation Miner Skills have been adjusted. Skill cost, Effect values, Skill point requirements.
- All Excavation Salvager Skills have been adjusted. Skill cost, Effect values, Skill point requirements.
- All Electronics ECM Skills have been adjusted. Skill cost, Effect values, Skill point requirements.
- All Electronics ECM Cloak have been adjusted. Skill cost, Effect values, Skill point requirements.
- All Ship Navigation Skills have been adjusted. Skill cost, Effect values, Skill point requirements.
- All Ship Targeting Skills have been adjusted. Skill cost, Effect values, Skill point requirements.
- All Ship Cargo, Shield, Armor, Energy and LifeSupport Skills have been adjusted. Skill cost, Effect values, Skill point requirements.
- All Ship Resistance Skills have been adjusted. Skill cost, Effect values, Skill point requirements.
- All Missions Skills have been adjusted. Skill cost, Effect values, Skill point requirements.
- All Fleet Skills have been adjusted. Skill cost, Effect values, Skill point requirements.
- All Pilot Skills have been adjusted. Skill cost, Effect values, Skill point requirements.
- All Station Service Skills have been adjusted. Skill cost, Effect values, Skill point requirements.
- All Support Skills have been adjusted. Skill cost, Effect values, Skill point requirements.

The next update will focus on a few UI tweaks and QoL additions, modifications to the cloak system, and a number of object folder data file balances. I know I said I would be doing 12 updates before releasing v1.0. It's close, but not there yet. I will continue with the updates until I nail down some loose mechanics, and redo the tutorial. I will try to get out these updates weekly like I have been, However, I do foresee a few of them requiring a couple weeks or more as to avoid (in progress) tutorial quests. Anyway, the development continues.

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In-game event27 Apr 2025Build 156: Missions Database and Fixes.Build 0.0156 This update focuses mainly on the Missions database. You can test this out in the momoslab MOD. Once all the balancing changes are applied and tested, They will be moved to the main default MOD folder, making these changes live for everyone. All bug fixes and code tweaks are applied immediately and are live for everyone. You do not need to switch to the momoslab MOD to enjoy. - Fix…In-game event20 Apr 2025Build 155: Momoslab ShipsBuild 0.0155 These ship can be tested via the momo's labs MOD. Just open MODTOOLS, then MOD MANAGER. Select Momo's Lab MOD and then head back to the title screen for a new game. Yay!, first pass thru on the ships rebalancing has been completed. A second soft pass thru the ships, and mission database rebalance will be coming next Saturday along with a number of small bug fixes. All changes to sh…In-game event13 Apr 2025Build 154: Shuttle, Escort and Utility Ships updated.Build 0.0154 I got thru about half of the ship this weeks, and plan to finish them up for build 155. To test these ships, you will need to swap your MOD to the momo's test lab MOD in the Mod Manager of Mod Tools. If you run into any issues with the scaling or model adjustments, let me know in the forums. - Added Scale Lock to the ship part editor of the ModTools Ship Editor panel. This allows y…