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Astrox ImperiumNewsBuild 144: Merry Christmas
Game update

Build 144: Merry Christmas

Astrox Imperium · published 25 Dec 2023, 04:41 UTC · build 13041464

All newsPlayers around this dateRead on Steam

Merry Christmas everyone. I hope you all have a safe and happy holiday. See ya in 2024!

Build 0.0144
- Fixed bad mouse over UI on Journal main menu buttons.
- Fixed bad mouse over UI on fabricator and refinery buttons in station panel.
- Fixed bad mouse over UI on station mission panel.
- Fixed bad wormhole warpgate model not properly showing correct model and animation.
- Fixed bad path to MOD folder when saving changes to the sector map using the map editor.
- Fixed bug where Merc would not follow thru the warpgate when Warp FX animations are disabled.
- Fixed bad path to MOD folder on station services panel when assigning station services under alternate MOD folder.
- Fixed Delivery mission bug preventing proper generation of delivery missions on the station Missions panel.
- Fixed a number of typos here and there.
- Fixed bug causing warp drive module to throw errors when no exit gate it available.
- Adjusted station panel button mouse over graphics to match for consistency across all station panels and sub panels.
- Adjusted remote market prices to reflect recent event updates to market items prior to docking at remote location.
- Adjusted general tooltip to allow for multi-line and colors.
- Adjusted functionality and UI layout of the Map Editor. Now matches the Skybox Editor.
- Adjusted Pilot panel to remember last viewed tab instead of resetting to skills view when re-opening the Pilot panel.
- Adjusted drone engagement to preform a check of the target type before sending the drone. If target type mismatch, done will remain at ship.
- Adjusted the loot drop formula to prevent higher level ships from dropping lower tier loot from the raiders loot table.
- Added autoscale UI for steamdeck resolution. Loading new player will auto adjust the UI so all panels are visible.
- Added sell pricing information to the remote prices panel on the markets.
- Added tooltip to GPS quick link on the remote prices panel on the station markets.
- Added ability to enter values using keyboard into the Alt-Drag popup box when transferring items.
- Added (Move all to Storage) button onto the fabricator panel next to the (Move all to Ship) button.
- Added button to mission display panel that will open the pilot mission panel showing active missions.

- AUDIO STUFF
- Adjusted all 3d audio settings for every module object in the game.
- Adjusted all 3d audio settings for every prop object in game.
- Adjusted all 3d audio settings for every fx object in game. ( Thank God that is over with!)
- Added new slider for station ambience volume control under Audio Options.
All station sound effects have been moved to this new audio channel.
- Added new slider for communications chatter volume control under Audio Options.
- Added new audio for mouse clicks and mouseover on all station panels.
New mouse over audio for all Market panel buttons, and market overview buttons.
New mouse over audio for all Market Buy and Sell panel buttons.
New mouse over audio for all buttons on the station Garage panel. Garage module overview and extra garage options.
- Added missing audio for mouse clicks and mouseover on station Shipyard and shipyard subpanels.
- Added missing mouseover tooltips and audio onto the Refinery and Lounge station panels.
- Added missing audio mouseovers to all items on the station Mission panel.
- Added missing audio for mouse clicks and mouseover on Lounge and Market panel.
- Added missing audio for mouse clicks and mouseover on Station Storage panel and sub panels.
- Added audio to mouseovers to office list items on station Office panel and station Services panel.
- Added audio to mouseovers to NPC Dialog panel.
- Added tooltips and audio on the specialty buttons for free floating NPC Dialog box.
- Added new ambient audio system for all stations. new system takes over 2 unique ambient sounds and sprinkles them into the background.
How busy the station is will affect how often these audio samples are added to the station atmosphere.
- Added new audio for station trams, utility ships, personal vehicles.
- Added the ability to collapse and expand drone groups and categories on the Fleet Command panel.
- Added ability to expand collapsed drone group by clicking header. This will not select all drones from that group, but expand the group.
- Added dynamic audio samples for all Projectile impact explosions.
- Added dynamic audio samples for all Missile impact explosions.
- Added dynamic audio samples for all Laser impact explosions.
- Added dynamic audio samples for all Beam impact explosions.
- Added dynamic audio explosions for Crates.
- Added audio for warp drive module, and fuel requirement notification.
- Added new dynamic audio system for all warpgates.
New sounds for warpgate charging, launch, transit, exiting and aborting.
New audio system uses warpgate charging timer to adjust pitch of the charging sound effect.
New system uses warpgate transit timer to adjust pitch of the transit sound effect when exiting the warp.
6 New warpgate charging sound effects for each of the 6 main factions.
6 New warpgate transit sound effects for each of the 6 main factions.
- Added new sound effects for Buy Ship, hire Merc, Train Skill, Buy Entertainment.
- Added new sound effect for Merc payroll deductions.
- Added ship AI vocal warnings for low energy, life support, shield and armor. These are timed in sequence as not to overlap each other.
- Added ship AI vocal triggers for toggles of, Auto dock, Auto warp, Auto scan, Auto target and orbit.
- Added ship ai vocal triggers for Missions. Objective complete, Accepted, Aborted, and Expired.
- Added ship AI vocal triggers for Mercs. Hire, Retire, Standby, Killed and Abandoned fleet.
- Added ship AI vocal warnings for Mercs. Low hull, needs repair, and gained a level.

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In-game event4 May 2025Build 157: Skills Database balancing.Build 0.0157 This update focuses on the re-balancing of skills, skill book costs, skill point requirements, and skill effect values per level. Some of the skill effect values have also changes. These changes will correspond with the upcoming changes to the skill book system. Test out these changes in the momoslab MOD. Once all the balancing changes are complete, they will be moved to the defaul…In-game event27 Apr 2025Build 156: Missions Database and Fixes.Build 0.0156 This update focuses mainly on the Missions database. You can test this out in the momoslab MOD. Once all the balancing changes are applied and tested, They will be moved to the main default MOD folder, making these changes live for everyone. All bug fixes and code tweaks are applied immediately and are live for everyone. You do not need to switch to the momoslab MOD to enjoy. - Fix…In-game event20 Apr 2025Build 155: Momoslab ShipsBuild 0.0155 These ship can be tested via the momo's labs MOD. Just open MODTOOLS, then MOD MANAGER. Select Momo's Lab MOD and then head back to the title screen for a new game. Yay!, first pass thru on the ships rebalancing has been completed. A second soft pass thru the ships, and mission database rebalance will be coming next Saturday along with a number of small bug fixes. All changes to sh…