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Astrox ImperiumNewsBuild 150: Unity 6 Beta
In-game event

Build 150: Unity 6 Beta

Astrox Imperium · published 15 Mar 2025, 22:55 UTC · build 17739577

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Build 0.0150
I have been working all week on getting the Cloud saves with cross platform compatibility working... it was a fail. I am extremely close, but for some reason, random files are being ignored during the save folder transfer.
I suspect the reason for these issues revolves around the large number of files that create the Astrox universe, but I am not sure yet. I will keep working on this in the following weeks, but just wanted to give everyone a heads up on what is going on with that.

** Unity 6 Astrox Imperium Beta Branch.
If you would like to test out Astrox Imerpium in the new Unity 6 you can do so by right clicking the game in your library, and then Properties. This will open up a panel that will have an option for BETAS.
Click that tab and in the Private Betas area, enter 'unity6astrox' in the textbox. This will create a branch for Astrox Imperium allowing you to test the new Unity 6 version before the launch next week in build 151.

- Fixed Refine missions to calculate space required and prevent you from accepting the mission without proper cargo space.
- Fixed Fabricate missions to calculate space required and prevent you from accepting the mission without proper cargo space.
- Fixed issue with sandbox difficulty layout alignment. Button position now scales properly.
- Fixed scripting command for BUY_SKILL_LVL. was not functioning properly due to mislabeled command.
- Fixed Null Reference Bug caused by cloak timer on the active player ship. Recently removed objects will now be ignored and no longer will the code try to access their script.
- Fixed Bug that caused replacement of start skills with profession skills in the sandbox. Duplicate skills are now added together.
- Fixed bug showing tactical sphere orb around sector when tactical sensors mode is activated.

- Adjusted autoscaler for UI when game detects steamdeck resolution.
- Adjusted Temple station in Void Starcross to offer missions and university services. This will only be visible on new campaign games. Existing games will not be adjusted.
- Adjusted combat module fire to ignore crates. Non combat / damage related modules like Tractors still work.

- Added new Scripting Editor Commands list to pull from internal list of available commands rather than the static list with descriptions.
- Added Command list descriptions to each command in the internal command list array. These descriptions are displayed in the Script Editor's New Command panel.
- Added 6 missing scripting CMDs to the master display list so your can add these commands via the UI panel instead of having to hand code them with notepad.
these new commands are WARP_KEY, DOCK_AT_STATION, UNDOCK_STRUCTURE, BUY_SHIP_BASESTAT, BUY_FACTION, NPC_ESCORT.

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In-game event4 May 2025Build 157: Skills Database balancing.Build 0.0157 This update focuses on the re-balancing of skills, skill book costs, skill point requirements, and skill effect values per level. Some of the skill effect values have also changes. These changes will correspond with the upcoming changes to the skill book system. Test out these changes in the momoslab MOD. Once all the balancing changes are complete, they will be moved to the defaul…In-game event27 Apr 2025Build 156: Missions Database and Fixes.Build 0.0156 This update focuses mainly on the Missions database. You can test this out in the momoslab MOD. Once all the balancing changes are applied and tested, They will be moved to the main default MOD folder, making these changes live for everyone. All bug fixes and code tweaks are applied immediately and are live for everyone. You do not need to switch to the momoslab MOD to enjoy. - Fix…In-game event20 Apr 2025Build 155: Momoslab ShipsBuild 0.0155 These ship can be tested via the momo's labs MOD. Just open MODTOOLS, then MOD MANAGER. Select Momo's Lab MOD and then head back to the title screen for a new game. Yay!, first pass thru on the ships rebalancing has been completed. A second soft pass thru the ships, and mission database rebalance will be coming next Saturday along with a number of small bug fixes. All changes to sh…