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Astrox ImperiumNewsChristmas Fix'ns
Game update

Christmas Fix'ns

Astrox Imperium · published 21 Dec 2022, 00:30 UTC · build 10188235

All newsPlayers around this dateRead on Steam

Build 0.0139b
* Fixed broken ship path file allowing players to sell there active ship bricking their save game. (easy fix on forums)
- Fixed market station exploit to prevent stations from buying items for more than they sell them. (Regardless of skills and market values)
- Fixed bad image for locker after 138 moved the MOD folder from the assets.
- Adjusted cloaking skills and calculations for energy recharge after cloak field has dissipated.
- Adjusted cloak module mechanic. You must now have an active cloak module to maintain the cloaked field. Turning off the module will dissolve the cloak field regardless of how much power it has stored. This will allow you to disabled the cloak to regain the ability for the ship to recharge its energy.
- Adjusted cloak field mechanic. When using more than one cloak field generator, once the cloak field is established, turning off one of the cloak modules will collapse the field until the second active module can spawn a new one.
- Adjusted the naming of the Active Shield modules, from booster to re-charger to help avoid confusion with passive modules of the same name.
- Adjusted mining and salvage drones AI to check if the parent ship has cargo space to continue operations. If not, they will return to the parent ship but remain active on their task. Clearing cargo will send them back to work.

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Major update23 Sep 2026Unity 6 Update.Build 0.0158 The Astrox Imperium project has been updated to 6000.3.3f1 - Major changes to the cloaking systems have been implemented. No longer will nearby objects adjust the rate at which the cloak timer drains. - Adjusted ship base energy recharge rates when not cloaked. - All active and passive cloak module stats have been adjusted to work better with the new system. - Fixed UI Mouse over b…In-game event4 May 2025Build 157: Skills Database balancing.Build 0.0157 This update focuses on the re-balancing of skills, skill book costs, skill point requirements, and skill effect values per level. Some of the skill effect values have also changes. These changes will correspond with the upcoming changes to the skill book system. Test out these changes in the momoslab MOD. Once all the balancing changes are complete, they will be moved to the defaul…In-game event27 Apr 2025Build 156: Missions Database and Fixes.Build 0.0156 This update focuses mainly on the Missions database. You can test this out in the momoslab MOD. Once all the balancing changes are applied and tested, They will be moved to the main default MOD folder, making these changes live for everyone. All bug fixes and code tweaks are applied immediately and are live for everyone. You do not need to switch to the momoslab MOD to enjoy. - Fix…