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Astrox ImperiumNewsUnity 6 Update.
Major update

Unity 6 Update.

Astrox Imperium · published 23 Sep 2026, 12:37 UTC · build 25481311

All newsPlayers around this dateRead on Steam

Build 0.0158

The Astrox Imperium project has been updated to 6000.3.3f1

- Major changes to the cloaking systems have been implemented. No longer will nearby objects adjust the rate at which the cloak timer drains.

- Adjusted ship base energy recharge rates when not cloaked.

- All active and passive cloak module stats have been adjusted to work better with the new system.

- Fixed UI Mouse over bug on 'Move to Ship' button on refinery.

- Fixed UI Mouse over bug on 'Move to Cargo Storage' button on refinery.

- Fixed firing of mining modules at some salvage objects.

- Fixed bad UI mouse over tooltip text on Pilot panel (Edit Face Details).

- Fixed bug where swapping ships at the station via the Ship Dock would cause a wipe of the scanned targeting computer.

- Fixed Mercs salvage beams from firing at ore targets when Autotask is set to mine ore and the merc has both salvagers and harvesters installed on the ship.

- Fixed ship box collider error with some modeling components when initializing a new sector.

- Fixed same box collider error when generating wormhole sectors real time.

- Adjusted error checking code for generated missions. Optimized to reduce the number of bad generated mission loops with improper objective conditions.

- Major adjustments to the way MERCS mine / salvage and deliver ore to the player ship and or silo. Mercs will now drop off the ore via a crate in front of the player ship and return to their autotask. (Mining or Salvaging in this case). If there is a Silo available, the Merc will deposit the ore to the Silo instead of dropping a crate. The mercs only drop the resources they carry, no ammo or other cargo types will be delivered to the player ship.

- Adjusted the clamp limits for vertical camera movement while in FPS mode when docked with a structure.

- Adjusted the AI for non MERCS mining and salvaging.

- Adjusted the AI for non MERCS ore and salvage deliveries as well as station docking.

- Adjusted the Pilot screen Face Edit box. I added the ability to swap thru all loaded background on the pilot portrait. All background images are stored on the scripting/npc/faces folder and are named using the bgimg_0 convention. You can add additional images if you wish. Just number them properly and they will auto load into the game upon launch.

- Adjusted the Tactical HUD for all crates. Tactical HUD now displays the proper lifetime timer for the crate like the targeting hud does. Crates will are now colored light grey and stand out agaisnt the green of live targets.

- Adjusted flight path movement randomness when warping through long wormholes.

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In-game event4 May 2025Build 157: Skills Database balancing.Build 0.0157 This update focuses on the re-balancing of skills, skill book costs, skill point requirements, and skill effect values per level. Some of the skill effect values have also changes. These changes will correspond with the upcoming changes to the skill book system. Test out these changes in the momoslab MOD. Once all the balancing changes are complete, they will be moved to the defaul…In-game event27 Apr 2025Build 156: Missions Database and Fixes.Build 0.0156 This update focuses mainly on the Missions database. You can test this out in the momoslab MOD. Once all the balancing changes are applied and tested, They will be moved to the main default MOD folder, making these changes live for everyone. All bug fixes and code tweaks are applied immediately and are live for everyone. You do not need to switch to the momoslab MOD to enjoy. - Fix…In-game event20 Apr 2025Build 155: Momoslab ShipsBuild 0.0155 These ship can be tested via the momo's labs MOD. Just open MODTOOLS, then MOD MANAGER. Select Momo's Lab MOD and then head back to the title screen for a new game. Yay!, first pass thru on the ships rebalancing has been completed. A second soft pass thru the ships, and mission database rebalance will be coming next Saturday along with a number of small bug fixes. All changes to sh…