Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Astrox ImperiumNewsBuild 140: Questing and Sorting.
In-game event

Build 140: Questing and Sorting.

Astrox Imperium · published 10 Feb 2023, 06:30 UTC · build 10521340

All newsPlayers around this dateRead on Steam

Watch on YouTube

This update introduces the Quest system that ties together missions for storyline advancement. I have also made a number of changes to various game panels that now allow for sorting info in ascending and descending order.

I have added new info to kill pilot and kill recover missions that now show the target faction, and the current rating for that target faction in addition to the benefactor faction.

Build 0.0140
- Fixed structure effect range on warpgate generator.
- Fixed station services images to load correctly with new MOD folder access.
- Fixed bug with drone registering a null reference when docked at station and managing drones.
- Fixed MOD folder path bug for the pilot journal when using the active scanner module.
- Fixed engine scaling issue in ship editor and in game. Engine effects now properly scale with the engine mesh.
- Fixed mouseover hotspot on scripting editor main buttons rollover highlights.
- Fixed missing texture from bad MOD image on bookmark editing screen on the Journal panel.
- Fixed spelling on warpgate activation notification.
- Adjusted spacing layout for Journal panel and Pilot panel main horizontal navigation buttons.
- Adjusted market base calculation values for supply and demand items.
- Adjusted Modtools Menu layout.
- Adjusted radial menu for ship hud to close on right click as well as the standard left click.
- Adjusted title screen background panel for better clarity of text and font contrast.
- Adjusted university skills list layout for better clarity on current skill level, what level is being trained, and how long left to train.
- Adjusted station interior layouts on stations interiors B and C.
- Adjusted Scripting Editor list item blocks. Now shows block labels much larger for custom identification.
- Adjusted a number of engine textures and particle effects for afterburners.
- Adjusted missions overview tab on the Pilot Panel to include new layout data for quest missions.
- Adjusted the way missions choose targeted factions for scan, kill, and kill recover missions. These now align with faction chart.
- Added Ascending and Descending sorting for Ship Cargo panel. (Order by Name, Class, Level, Price, Qty)
- Added Ascending and Descending sorting for Ship Targeting panel. (Order by Name, Distance, Damage, Type, Level, Time Stamp)
_ Added Ascending and Descending sorting for the Pilot panel Skills tab. (Order by Name, Type, Class and Level of training)
- Added Ascending and Descending sorting for Market panel.
- Added Ascending and Descending sorting for Mission panel.
- Added Ascending and Descending sorting for Storage panel.
- Added Ascending and Descending sorting for University panel.
- Added new improved lighting to replace old placeholder volumetric lights for station interiors.
- Added improved station traffic particle effect systems. (Can be disabled in options).
- Added mousewheel zoom in and out for scripting panel in Modtools.
- Added new display info for the faction penalty when viewing Kill, Kill recover missions.
- Added Ascending and Descending sorting for Journal panel scan files. Sort by Name, Sector and Timestamp.
This took an entire rework of the code that handles how the journal files are loaded. Journal files are now preloaded into a list that can be sorted prior to displaying the information. The old timestamp list is now one of the options, but is no longer default.

- Added new Quest mechanic.
The new quest mechanic allows missions to be chained together as a whole. There is no limit to the number of missions that can be connected to form a quest.
Each mission of the quest will still retain all the functionality as normal generated missions. Credits, bonuses and special items can all be received as rewards.
Completing all missions of a quest can trigger dialog events, scripting events as well as general completion rewards. Quest missions will show up in the mission box just like the other mission do.
They will have a special orange label showing how far you have progressed thru the quest mission.

- Added Asty's intro quest. 1 single recovery mission
- Added Asty's Trial quest. 3 various supply run missions.

More from Astrox Imperium

Other announcements

All news
In-game event4 May 2025Build 157: Skills Database balancing.Build 0.0157 This update focuses on the re-balancing of skills, skill book costs, skill point requirements, and skill effect values per level. Some of the skill effect values have also changes. These changes will correspond with the upcoming changes to the skill book system. Test out these changes in the momoslab MOD. Once all the balancing changes are complete, they will be moved to the defaul…In-game event27 Apr 2025Build 156: Missions Database and Fixes.Build 0.0156 This update focuses mainly on the Missions database. You can test this out in the momoslab MOD. Once all the balancing changes are applied and tested, They will be moved to the main default MOD folder, making these changes live for everyone. All bug fixes and code tweaks are applied immediately and are live for everyone. You do not need to switch to the momoslab MOD to enjoy. - Fix…In-game event20 Apr 2025Build 155: Momoslab ShipsBuild 0.0155 These ship can be tested via the momo's labs MOD. Just open MODTOOLS, then MOD MANAGER. Select Momo's Lab MOD and then head back to the title screen for a new game. Yay!, first pass thru on the ships rebalancing has been completed. A second soft pass thru the ships, and mission database rebalance will be coming next Saturday along with a number of small bug fixes. All changes to sh…