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Astrox ImperiumNewsBuild 141: Markets, Maps and more.
In-game event

Build 141: Markets, Maps and more.

Astrox Imperium · published 11 Apr 2023, 23:45 UTC · build 10965830

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Build 0.0141a
* Hotfix for bad dock with structure button.
- Fixed bad background image on quantity slider for drag and drop cargo.
- Fixed sandbox station generator lounge display counter and randomized chance for spawning lounge in station.
- Fixed raycast target area for merc fleet list command panel for individual mercs.
- Fixed issue with basic combat tutorial drone getting killed by other NPC pilots in Void Starcross.
- Fixed issue with basic combat tutorial drone using crate_drope_chance option instead of forcing crate drop when killed.
- Fixed bug preventing proper calculation of jump distance bonus for missions.
- Fixed galaxy map camera drag on UI bug. Resizing or dragging UI elements on galaxy map will no longer pick up map when dragging quickly outside of UI area.
- Fixed mouse over glitch on market history tooltip.
- Fixed a few spelling errors and typos.
- Fixed bug with sorting by distance and damage on targeting panel. Now will auto sort properly in ascending or descending order.
- Fixed ship editor bug when saving edited ship data inserting duplicates of ship scan and skill level stats at the end of the file.
- Adjusted auto targeting system to pull target from sorted list on targeting panel.
- Adjusted sandbox station generator to always activate station offices. (Allows other services to be unlocked).
- Adjusted merc command panel to prevent mercs from changing autotask commands when remote. This will prompt a notification.
- Adjusted mission quest scripting to allow for quest missions without a free mission slot available.
- Adjusted merc cargo panel to autoclose on mercs that are no longer in the sector. This will prompt a notification.
- Adjusted calculations for mission payments based on number of jumps ,current player level, explored status.
- Adjusted market log values to show a 2 decimal point value instead of rounding to whole number if price is under 100 and 1 decimal point value if under 1000.
- Adjusted market log values to show no decimal value if price is over 1000 with a comma currency format.
- Adjusted camera code for the addition of camera dampening on mouse drag for main camera and map camera.
- Adjusted the inspect icon for warpgates. The icon now shows a Buy Key icon instead of the default inspect icon.
- Adjusted market default list ALL to exclude the Buy Orders and Sell Orders. These are now only listed when filtered for them.
- Adjusted and revamped the galaxy map filter layout. Now takes up less space. Added new system for galaxy map search.
- Adjusted default values of the newplayer_options.txt file to balance out change made to the code. Baseline default values for many options are now at 1.0
- Added new sandbox color palette system that uses image tiles to select color values from a palette when generating sector skyboxes.
- Added new sandbox color_palettes folder to the MOD/sandbox/ folder that players can add or adjust colors for their sandbox games.
- Added small ship alignment shift to the warpgate when charging for warp.
- Added merc autotask state to the save game routine. Mercs will now remember what they were doing on reload if autotask was enabled.
- Added slider for Camera drift dampening to the options panel. This option will remove the drift of the camera when released from a rotation drag.
- Added ability for mercs to now be left behind in a sector while they are on autotask.
- Added ability to sort market items by discount is ascending and descending order.
- Added color indicator on fleet panel for mercs that are not in current sector.
- Added color indicator on NP overview panel, and station fleet panel to show when a merc is remote.
- Added new right click option to galaxy map sectors. This will display a list of all stations in that sector. Ones marked in grey indicate a non-visited station. Clicking these will set your GPS there.
- Added new GPS search panel to the Galaxy Map Filter. This panel is draggable and resizable. You can search as before with a few new button for full lists of all explored sectors, visited stations, and active bookmarks.
- Added filter dropdown to GPS search panel for Sectors, Stations, Bookmarks and All.
- Added sort dropdown to GPS search panel for Name, location, and type. Ascending and Descending order.
- Added ability for GPS search panel to remain open when not view galaxy map.
- Added new ship file format to the modtools ship editor. Special thanx to (DragonSlayer).
- Added new icons to replace all 10 level of salvage in the items database. Special thanx to (DragonSlayer).
- Added new ship textures to replace all old one in the MOD/ship_parts/textures/. Special thanx to (DragonSlayer).
- Added new market panel for remote market prices. This panel will allow you to see where an item can be found from a list of stations in explored sectors.
If the station market has been visited, then the prices will update for those remote market entries. Data will remain accurate for some time, but game events may change quantities and prices unexpectedly prior to docking, especially in high traffic sectors with a good economy stat.
The list of stations will provide you a quick GPS link, as well as the Price (if known), the number of Jumps from your current location, the Quantity, and Discount.
- Added the ability to sort the remote market prices by Station name, Sector name, Qty, Price, Jumps and Discount.
- Added new system for market events that adjust the quantity of market item available. These are now separated by class , type and subclass to help markets maintain reasonable numbers for each category.
An example of this, Ammo will fluctuate in higher numbers where items like documents and special usable items will not be stocked in large numbers. This will reduce the exploiting of market quantities, and may take some time for the game to balance out existing saves in progress.
Markets that currently have large quantities due to player interaction, or event generation will slowly adjust over time as you play and balance down to their max limits via the event system.

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