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Astrox ImperiumNewsBuild 139: Widescreen , MODifacations and more.
Game update

Build 139: Widescreen , MODifacations and more.

Astrox Imperium · published 16 Dec 2022, 06:20 UTC · build 10160099

All newsPlayers around this dateRead on Steam

Build 0.0139
- Fixed auto-targeting bug with new drone commands.
- Fixed market exploit involving maxed skills and faction standing.
- Fixed all render textures for Shipyard camera, Garage camera, and Ship Details camera. No more stretching on odd aspect ratio monitors.
- Fixed pilot panel overlay anchor position when using resolutions with height greater than 2400.
- Fixed tactical turret overlay when uninstalling one module when having another selected.
- Fixed bug when clicking arrow to cycle merc on offices manager panel in station.
- Adjusted mass reduction modules in items database.
- Adjusted mass ,scan, and engine burn modifiers to provide bonus reduction to the current value, instead of the base value.
- Adjusted market skills , their stats and bonuses.
- Adjusted mouse scroll speed on resolution dropdown menu in title screen options.
- Adjusted the way that merc ships filepath data is stored in the player_data.txt file. absolute and relative paths now work.

- Adjusted the drone pathfinding code to help prevent drones from getting stuck on larger objects like stations and rocks. It is by no means perfect, but it should prevent your drones from getting stuck on big objects most of the time.

- Added drop down for ship editor to allow sorting of ship classes as well as type. You can use both in combination to filter only a particular class within a selected type.

- Added new mod_config.txt file. This file sits outside of the default MOD folder and contains the path to the MOD folder the game will use. This is still being tested, so if you run into any issues, please report. You will find a copy of this file inside the default MOD folder. Just move it up a folder to Astrox_Imperium_data to activate.

- Added new title screen menu with animated background and props. This new centered version should function better with larger resolutions and other odd display sizes.

- Added new system for scaling the windows on resolutions larger than 2k. The new system will now adjust the width of each panel window based on the overall width of the display. This will keep things focused more in the center of the screen, but allow for some scaling room. The way that the UI scaling in options will adjust these panels will allow for more control over how the UI is displayed across all display resolutions.

* Removed a large chunk of unused assets from the build repositories associated with the project. This should decrease some of the required resources when launching the game. This may however increase some of the 'first time loaded' screens. i will be monitoring this on the forums and discord channels for any issues that may popup. Hopefully this will improve the overall stability of the game once I get the kinks worked out. Bare with me, I will hotfix any major issues within hours.

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In-game event4 May 2025Build 157: Skills Database balancing.Build 0.0157 This update focuses on the re-balancing of skills, skill book costs, skill point requirements, and skill effect values per level. Some of the skill effect values have also changes. These changes will correspond with the upcoming changes to the skill book system. Test out these changes in the momoslab MOD. Once all the balancing changes are complete, they will be moved to the defaul…In-game event27 Apr 2025Build 156: Missions Database and Fixes.Build 0.0156 This update focuses mainly on the Missions database. You can test this out in the momoslab MOD. Once all the balancing changes are applied and tested, They will be moved to the main default MOD folder, making these changes live for everyone. All bug fixes and code tweaks are applied immediately and are live for everyone. You do not need to switch to the momoslab MOD to enjoy. - Fix…In-game event20 Apr 2025Build 155: Momoslab ShipsBuild 0.0155 These ship can be tested via the momo's labs MOD. Just open MODTOOLS, then MOD MANAGER. Select Momo's Lab MOD and then head back to the title screen for a new game. Yay!, first pass thru on the ships rebalancing has been completed. A second soft pass thru the ships, and mission database rebalance will be coming next Saturday along with a number of small bug fixes. All changes to sh…