Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Astrox ImperiumNewsBuild 151: Unity 6, Fabricator and more.
In-game event

Build 151: Unity 6, Fabricator and more.

Astrox Imperium · published 23 Mar 2025, 01:28 UTC

All newsPlayers around this dateRead on Steam

I am still doing some testing with the Steam Cloud saves. There is a hard limit of 5000 files, and you can easily pass that with a few pilot accounts. I will be doing some testing to see if there is a way to just transfer the last played account, instead of all of them. This could be a factor in the other issue with the cloud randomly skipping files on the transfer. Converting everything to Unity 6 could change something, but I highly doubt it, as it is too far detached from the core issue of save files being skipped during transfer. Anyway, the quest shall continue.

Build 0.0151
** Converted project into Unity6. This included some clean up and removal of old unneeded graphical assets.

- Fixed bug with font not showing properly on item USE on ship cargo panel.
- Fixed calculations for SANDBOX_economy_buy_item_mod when generating pricing for markets. Now allows full scaling up to 5x and no longer clamped at 2.5x.
- Fixed ESC key to now close galaxy map if opened like other panels and message boxes.
- Fixed mission panel option settings. Panel is now correctly remembering it's active state on reload, and is attached properly to the stats panel unless dragged away.
- Fixed sandbox bug not showing gates links properly during generation sequence.
- Fixed white background on pilot panel for older pilots prior to background update.
- Adjusted Cargo Item object to show 'LAUNCH' when selecting drones on cargo panel.
- Adjusted Cargo Item object to allow click functionality on the Fabricator Materials list.
- Adjusted max text size on cargo item objects for better readability on steamdeck.
- Adjusted sandbox layout generation, sandbox now generating various layouts properly. Further improvements coming.

- Added new button onto the Mission Panel to allow you to easily resize and re-attach the panel to the stats panel (The default setting).
- Added button to Station Fabricator panel to allow players to move required qty of all materials and components for the recipe.
- Added button to Station Fabricator panel to allow the ability to click each material recipe item to add it to fabricator inventory if found on ship or in station storage.
- Added error message when trying to move items into the fabricator via the new quick move buttons but those items are not found on ship or in storage.
- Added indicator to the Station Fabricator panel that allows you to view the maximum number of production runs available with the materials and components provided.
- Added visual color indicator to the the missing materials on the Station Fabricator panel. Missing materials are now marked in Red.
- Added Bounty Mission Contracts to the gun platform structure. You can now grab Kill raider contracts with 3 degrees of difficulty from a mission NPC on the structure.
- Added sector labels to the 3d sector objects during the sandbox generation sequence.
- Added active camera to the sandbox generation galaxy panel, you can now use the mouse to rotate and zoom in and out of the galaxy as it is being created.
- Added color change to the sectors that generate stations on the galaxy sandbox generator panel during galaxy generation.
- Added Refine Mission Contracts to the machine structure. You can now grab refine contracts with 3 degrees of space required from a mission NPC on the structure.

More from Astrox Imperium

Other announcements

All news
In-game event4 May 2025Build 157: Skills Database balancing.Build 0.0157 This update focuses on the re-balancing of skills, skill book costs, skill point requirements, and skill effect values per level. Some of the skill effect values have also changes. These changes will correspond with the upcoming changes to the skill book system. Test out these changes in the momoslab MOD. Once all the balancing changes are complete, they will be moved to the defaul…In-game event27 Apr 2025Build 156: Missions Database and Fixes.Build 0.0156 This update focuses mainly on the Missions database. You can test this out in the momoslab MOD. Once all the balancing changes are applied and tested, They will be moved to the main default MOD folder, making these changes live for everyone. All bug fixes and code tweaks are applied immediately and are live for everyone. You do not need to switch to the momoslab MOD to enjoy. - Fix…In-game event20 Apr 2025Build 155: Momoslab ShipsBuild 0.0155 These ship can be tested via the momo's labs MOD. Just open MODTOOLS, then MOD MANAGER. Select Momo's Lab MOD and then head back to the title screen for a new game. Yay!, first pass thru on the ships rebalancing has been completed. A second soft pass thru the ships, and mission database rebalance will be coming next Saturday along with a number of small bug fixes. All changes to sh…