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Astrox ImperiumNewsBuild 146: Love each other.
In-game event

Build 146: Love each other.

Astrox Imperium · published 15 Feb 2025, 04:48 UTC · build 17375375

All newsPlayers around this dateRead on Steam

Happy Valentine's Day!

Build 0.0146
- Fixed audio bug that warns you when mercs are low on health, playing for raiders and other NPC ships during combat.
- Fixed Issue with Alpha faction data not loading properly on campaign character creation.
- Fixed confusing text about crates on the combat tutorial text that implied there would be a crate to collect after dispatching the target drone.
- Fixed major issue with UI right click of objects and NPCs in tactical sensors mode. There was a ton of wonky stuff going on there, not anymore.
- Fixed issue with level 10 salvage item (Hull Chassis) no properly loading the mesh and material.
- Fixed bug with sorting on targeting panel causing soft error when one of the objects no longer exists on the map, is docked, or inactive.
- Fixed UI issue opening radial right click menu on your own Ship when zoomed out in tactical sensors mode.
- Fixed Stats panel bug showing text flicker due to unrounded numbers for ship stats when stats numbers are toggled.

- Adjusted Campaign mode so that panels will auto open when undocking from the biomate station, making it easier for first time players to see all the panels available.
- Adjusted the Station icons. some of them were just too similar looking, and without the perma-text labels, needed some love.
- Adjusted Market remote pricing on station market panel, by default it will now show ALL the markets regardless if you have visited the sector.
- Adjusted the Faction Rating message the shows when prevented from docking at station due to bad faction rating. the -7.5 has been along with your current rating.
- Adjusted the way that the galaxy map processes mission start and end sectors for the station mission overview.
- Adjusted the Abort Button on the Pilot Missions panel to display the abort Fee. This shows the penalty fee you will be charged if the selected mission is aborted.
- Adjusted the layout and text sizes on the Pilton Mission panel.
- Adjusted the Galaxy Map filter box to automatically focus the Search input field when Search icon is clicked.

- Added new icon for the Station University and Fabricator. Removing a number of duplicate icons used on other panels.
- Added the functionality for a single merc to carry the cargo of a Transport, Delivery, or Collect mission. The mission will now complete properly when merc carries the entire mission load.
- Added functionality for multiple mercs to carry the cargo load of a Transport, Delivery, or Collect mission. These missions will complete with mission cargo spread across them.
- Added functionality mercs and your ship to carry the cargo load of a Transport, Delivery, or Collect mission. These missions will complete with mission cargo spread across all mercs and your ship.
- Added new mission check to determine of your faction rating is sufficient to dock with the stations the mission requires. If not, a warning message will appear preventing you from accepting the mission.
- Added progress bars to the mouse over panel on the galaxy map for Sector Stats.
- Added filter at the station university to list only skills that you can currently train. These are skills that meet all the required conditions for immediate training.

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In-game event4 May 2025Build 157: Skills Database balancing.Build 0.0157 This update focuses on the re-balancing of skills, skill book costs, skill point requirements, and skill effect values per level. Some of the skill effect values have also changes. These changes will correspond with the upcoming changes to the skill book system. Test out these changes in the momoslab MOD. Once all the balancing changes are complete, they will be moved to the defaul…In-game event27 Apr 2025Build 156: Missions Database and Fixes.Build 0.0156 This update focuses mainly on the Missions database. You can test this out in the momoslab MOD. Once all the balancing changes are applied and tested, They will be moved to the main default MOD folder, making these changes live for everyone. All bug fixes and code tweaks are applied immediately and are live for everyone. You do not need to switch to the momoslab MOD to enjoy. - Fix…In-game event20 Apr 2025Build 155: Momoslab ShipsBuild 0.0155 These ship can be tested via the momo's labs MOD. Just open MODTOOLS, then MOD MANAGER. Select Momo's Lab MOD and then head back to the title screen for a new game. Yay!, first pass thru on the ships rebalancing has been completed. A second soft pass thru the ships, and mission database rebalance will be coming next Saturday along with a number of small bug fixes. All changes to sh…